Thanks guys! We have been so happy to get Jim Guthrie and JJ Ipsen on board for Planet Coaster. We always knew that we wanted to create a game where the park you build is the star. The audio would have to respect that. We couldn't have gotten away with playing a pre-recorded ambience of people mulling about or the sounds of pre-recorded coasters and flatrides as a background. What you hear is to be found in the game, because you put it there.
We also knew this meant the creation of two soundtracks. Firstly there is the music which comes from the park itself and we spend a lot of time to make sure that sounds believable, we call this "diegetic" (in world) music. We also knew that there are moments where the game cannot provide an always changing and dynamic in-world soundtrack and those are the moments where Jim's soundtrack comes in.
Through the data that the game provides us, we can track what you are doing, how busy the park is and what rides are currently active. All that data and much more, is constantly analysed and from it the music system can pick the "right" moment to bring in the soundtrack.
Our technical sound designer, Stephen, has worked months to create and fine tune that music system. It jumps, as if by magic, from rides and coasters to those moments where we bring in the (non-diegetic) soundtrack. We even made ambient versions of all the tracks to use where the original track would be too busy for your activities or the size of your park. When we run the risk of the park music and soundtrack clashing, Stephen very cleverly can filter out layers of the soundtrack, so that transitions aren't just crossfades, but execute far more gracefully.
Of course, we have our big western track, the sci-fi epic, the over the top anime poptune and even dub-step playing as music on the rides themselves. A whole team of composers provided loads of in-world music for you to around play with and we even have the composer who worked on Elite Dangerous contributed to those! Jeremiah Pena wrote more than half of the orchestral ride music, he's an amazingly talented composer and a real star!
But when the game isn't presenting a dynamic soundscape and we feel it might become uninteresting, we bring in Jim's tunes. His brief was that it should always feel like handcrafted music, reflecting not so much the literal ongoings in the park, but your own (handcrafted) experience of creating it. We felt that should be a positive experience, a warm and energetic feeling not unlike the sun's firey red rays on a warm summer evening.
We are so happy that Jim delivered and even more thrilled that you like his work.
It is true that in a sense we make these games for ourselves first (during production no one else but us plays them) but with the open development model the community has become such a great part of that and we surely want these games to be played and loved by you too. You guys and gals are absolutely awesome : )
I am currently in the strange limbo of being both very tired and incredibly excited about Planet Coaster and the fantastic creations you are sharing. You took the time to let us know this and that is a real treat!