I'm not sure they were making it viable for console.
I'm taking what (little) they've said at face value and trusting that they were trying. Ultimately they're the only people who will ever know the truth of that.
I'm not sure it'll ever really be viable for PC, either.
i5 8600k, 16gb ram, m2 ssd, gtx 1080. Everything runs fine on max settings for me with my old custom graphics file. (although still get some frame drops that cause stutters very ocasionally).
During the last CG I even had 2 clients running on one machine (have 3 screens) so i could run deliveries with 2 commanders at once. The only big frame drops I had was when both ships were docking at alcor at the same time.
I think they do need more optimization for the low end system requirements before rolling the codebase into PC horizons though. Fingers crossed update 11 helps there.
All I'm asking for is that Horizons continue to be supported. There hasn't been much of a change as far as I can tell. Just do compatibility patches, but keep it running.
That does seem the current plan for console from what DB said. They do need to clarify some of how that's going to work though. It'd also help if they could say how long as a minimum that basic support will last (doubt that'll happen though!)
and sitting at over 1.5 million gamerscore on Xbox,
Wow, I thought my 100k was pretty good
I think that's saying something. I've easily spent more time on Elite than any of the other 2,339 Xbox games that I've played. If I can continue playing the greatest space sim ever made without the broken FPS element, I'll be happier than a pig in... yep.
Hope you get to keep flying for as long as you wish

