Constant Escapes

Haha, yep. The second I logged in, almost all of my animals were escaping. >_<

I just watched a lion fly 5x its height to escape an enclosure that used to be adequate. They're all escaping like mad!!

Does this have to do with the animal aging process? :(
it has to do with sloppy, lazy programming and very little oversight. just a guess, but that's usually the cuplerate for something this obvious. it apparently happens in one of their new career mode zoos. so .. someone built a zoo a month a go and setup the "quest" then they changed a bunch of stuff, and it all got pushed out the door. par for the course these days. imagine if your bank did this ... or your architect / engineer. all you can do is not support them further with your money, till they get the message .. which they wont.
 
I am starting to see that it happens a lot when the babies are climbing.
I of course have the climbing structures in all my primate exhibits. When a baby climbs to the top, I get a escape alert. The alert stops once I click on it and it takes me to the perpertrator. The adults that climb to the top, I don't get the alerts.
 
My animals are actually escaping. I cannot even open my game because I hemorrhage money. I think I've played about 2 to 5 minutes today and lost 95k in refunds. :(

This is really disappointing.
 
So my completely uninformed theory is that it has started happening with a wider range of animals because they enabled jumping in the cats etc. Not sure why the frequency for primates has increased or why this seems to be a bigger issue for some than others. I haven't had a chance to go into an old save but I'll try that tonight and report back if I'm not having the issue because in some ways it's useful to know if it is universal.
 
I have done extensive testing of this bug in my large zoo, not sure it is just one thing, think it is actually a few different things;
  • Old bug is still there with primates, who always had an issue with false escapes during climbing, this is far worse for baby animals, since i have removed all my baby primate I am not longer getting adults escaping whilst climbing
  • Animal pathing has changed, which means that some animal will find escape routes for previously working habitats - I had a few of these where animal were finding little gaps and nooks outside the barriers (I use a lot of natural terrain and null barriers) I managed to fix all these to stop the escapes
  • NEW BUG - random animals being marked as escaped whilst just standing around. Again I found this mainly with happened with babies but also some adults. Wide range of animals, adult lions, zebras, camels. Animals are marked as escaped despite being in middle of enclosure, sometimes they are then instant boxed, sometimes not.
I have managed through remove a high number of baby animals (all my primate juveniles are now in storage plus 40% of all other animal babies) and fixing habitats to get my zoo back on track. At one point my yearly loss hit 200k before I got it sorted. Took me about 5 years, lost about 500k in total. Now I am only getting the occasional random escape, possible 1 per year.

Good news is they fixed the bug which effected primate social when climbing, small bonus I suppose.

Two steps forward one step back again with this patch. The bug with exhibits needed to be re positioned before you can call a keepers has been added too.

You will also find that your economy is getting hit from two sides, the refunds but also your ticket revenue will drop. My guests went from 8500 to 6000 due to escapes, took several years to get it back up, hitting ticket sales.
 
Last edited:
Good news is they fixed the bug which effected primate social when climbing, small bonus I suppose.
Not entirely fixed; I've had it happen two times with my Bonobos since the patch. My current zoo is all primates, apes (and a red panda habitat) and so far it's only still happened to the Bonobos.
 
I have managed through remove a high number of baby animals (all my primate juveniles are now in storage plus 40% of all other animal babies)

Done same strategy to avoid the problem, but this way produce 2 negative effects over time:
1 - No baby > no improvement of the animal species inside the habitat
2 - Limit of the trade center exceeded > we cant buy any other animal and so manage another zoo.

ATM i cant play, my own zoo must stay paused, i reduced the number of escaped animals but they still happen with money lost consequence and risk of bankruptcy in future.
I cant play another zoo due to trade center limit... the only solution has been turn it off the game.

I really love this game, i'll wait (and hope) for a prompt intervention.
I paid for the dlc but had no time to focus on it, it's secondary to the economic stability of my zoo.

Hope a solution will be released before Christmas period :)
 
I had this as well.

Turned out there where a few things that made this possible:

  • Barriers not completely reaching the ground (even the smallest gap can make animals escape).
  • Having paths run under the exhibit and the terrain between the tunnel and the top (habitat) was to thin (although you couldn't see through it). My snow leopard kept jumping through the ground to the path below. Changed the terrain and it was solved.
  • Scenery objects that are placed close to the barrier of a habitat can trigger some weird behaviour where animals use the hitbox that might be sticking inside the habitat and use that to climb the object, completely ignoring the fence.

These are just some things I noticed, I'm not having the escaped animals message after I checked all of above.
 
I am starting to see that it happens a lot when the babies are climbing.
I of course have the climbing structures in all my primate exhibits. When a baby climbs to the top, I get a escape alert. The alert stops once I click on it and it takes me to the perpertrator. The adults that climb to the top, I don't get the alerts.
I agree. Something to do with climbing on ramps/frames seems to trigger escape notifications. All the ones from my macaque this session are from babies walking up/down a wooden ramp (when I lowered it further into the ground they stopped for the most part). Always had issues with animal that can climb + escape notifications, but it does seem worse after the update.

None of my animals are actually escaping - I just get a notification that they've escaped which disappears after a few moments (it does annoy my guests/gets me fined though).

Thankfully my zebra seem to have stopped escaping for the moment.
 
Last edited:

Bo Marit

Lead Community Manager
Frontier
Thanks for reporting these problems via the Issue Tracker and the forum. We have added a fix for this in Update 1.1.1 which is due this week, and we are hopeful this will stop animals escaping for you. In the meantime we are continuing to investigate for any other outlying causes – please do keep reporting if you are experiencing this.
 
Thanks for reporting these problems via the Issue Tracker and the forum. We have added a fix for this in Update 1.1.1 which is due this week, and we are hopeful this will stop animals escaping for you. In the meantime we are continuing to investigate for any other outlying causes – please do keep reporting if you are experiencing this.
There is definitely more than one issues here, the new problem which came with the patch, which randomly flags animals when clearly not escaped and what I believe to be a separate issue regarding primates, which was present in some form before the patch. I know the game inside out and it took a lot of work getting my zoo sorted, dont want to think what it would be like for someone with not much experience in the game.

Whilst you are there, there is a REALLY annoying new bug which came in the new patch. 80% of my exhibits, when they require feeding I cannot request a keeper without replacing them, the button does not work at all. Just selecting them, select move, cancel move is all it needs, then the button works again.
 
Just adding a +1
I've been experiencing this issue too.

20191218225451_1.jpg
 
@TheDeadYoshi, I love how you took the time to add a sign and arrow before taking that screen capture.

On topic, I too started having this issue at the top of a tall climbing structure built around a big Kapok tree. Juveniles who climbed all the way to the top would randomly be flagged as escaped. I just rebuilt the whole thing to tighten up some of the platforms at the top, so here's hoping that fixed it.
 
@TheDeadYoshi, I love how you took the time to add a sign and arrow before taking that screen capture.

On topic, I too started having this issue at the top of a tall climbing structure built around a big Kapok tree. Juveniles who climbed all the way to the top would randomly be flagged as escaped. I just rebuilt the whole thing to tighten up some of the platforms at the top, so here's hoping that fixed it.

I wonder if it's worth the devs letting us assign how high a habitat goes. Would be future proofing if they decided to ever add any flying animals too
 
First time I've encountered a bug since the 1.1 patch. I just had a baby hippo escape from a habitat that the heat map said was secure. He was off into open water with no way to rescue him so I just left him and went on with what I was doing knowing it's a bug with a fix coming soon. I just checked back about 20 minutes after he escaped and he's magically back in his area again. He may have just gotten hungry and swam back home, I really don't know. Sometimes it's best to just let the young ones learn :)
 
Last edited:
Also happening with my juvenile flamingos. Made a new franchise zoo and put flamingos as starter animals. They always need to be unboxed. Same with juvenile peafowls in my old zoo.
 
Back
Top Bottom