Constant USB disconnects CV1 - FIXED - for me anyway - please try yourself.

I have been getting constant Oculus Rift CV1 disconnects, cannot find sensor, cannot find headset, sometimes I cannot play for 10 minutes, then sometimes I could play for days without any disconnects.

I upgraded USB drivers, then downgraded them again, switched off all power saving features for my Inteck 4 port card, nothing seemed to work, blamed Microsoft updates, blamed heat, I would have blamed the cat or dog if I had one.

Until now - I can absolutely confirm that I can make my system lose my headset or sensor and then make it so it works ALL THE TIME.

Turn down the graphic quality, wait - what? - turn down the graphic settings.

If I turn them to VR Ultra or adjust them to very high etc. I can guarantee I will have disconnects, the higher the settings the sooner the disconnects, if I turn them down to VR low - no disconnects, for hours and hours of gameplay. Please try it.

I know it doesn't seem to make sense, which is why I didn't think this was the cause in the first place, but I realised that I could play Mountain Goat Mountain or Lucky's Tail for hours without any problems, but Elite, I was always concerned that I would have a disconnect at any time, in the middle of combat or landing or whatever.

I am now working my way up through the graphic settings until I find a happy medium, good graphic quality and no disconnects.

For information my system is using an NVidia 1070, 24Gb RAM, Windows 10, AMD FX-9370 liquid cooled processor.
 
Have you got power from your PSU to your (3.0?) USB card? Might sound silly, but if you were experience USB bandwith issues, it's where I would look for first......
 
What about copying a large file to another USB 3 drive/flash drive - no problems? (using the aforementioned USB ports, obviously)

Do you have any USB 3 ports on your motherboard, or are the Intek card the only ones?
 
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Aren't the In-game Settings only for your Monitor if it is being used along with the CV1? Many say you should lower all unused Settings for your Monitor so that more resources are available.
 
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Aren't the In-game Settings only for your Monitor if it is being used along with the CV1? Many say you should lower all unused Settings for your Monitor so that more resources are available.

No the in-game settings all affect how the Rift looks, and the monitor window too - both are using the exact same detail settings etc, apart from the monitor window resolution and field of view (narrow, left eye only iirc).
 
Yes the Inteck card is powered.

I have mine working directly from the m/b USB2.0 which it claimed were not compatible (cpu also)! All works great with E:D
If you need the correct USB3.0 for other stuff here's a good link which shows some are actually different if they are the powered type: -
https://forums.oculus.com/vip/discus...nsion-cards/p2
Look at which sockets are the powered ones and which ones are not but get more bandwidth.
 
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I bought one of those cards and despite having oodles of spare power from my psu, it would not work and provides the message 'Error 10 - Insufficient Power'. Fortunately I have 6 USB3.1 on my mobo and just bought a couple of connectors with backplates to provide the additional 4 usbs. I could never get the inatek to work despite removing all other power sources to spare HDD's etc etc. I suspect that card has a conflict with my inbuilt usb but it still just says error 10.
 
happy i got vive when i see these usb problems on rift. it must be really frustrating, oculus really screwed up trying to power everything from usb.
 
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