Construction precision

I often see people making perfectly straight constructions, bridges with planks, curves or circular constructions, I was just wondering how do you do to have that much accuracy?
Is there a particular trick?

Example:
 
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I often see people making perfectly straight constructions, bridges with planks, curves or circular constructions, I was just wondering how do you do to have that much accuracy?
Is there a particular trick?

I can't see that image due to my job's net nanny, but there are a few tips that help a lot with stuff like this:

1. Straight or Smoothly Curved NON-Gridded Construction:
This is what the Advanced Move + Duplicate button is for. The process is as follows:
* Put the 1st piece where you want it, probably using Advnaced Move
* Click on the checkbox in the center of the Advanced Move GUI. If the checkbox stays bright, you're in Advanced Move + Duplicate mode. If the checkbox is grayed out, hit ESC to close the GUI then, with the same part still selected, hit the Advanced Move + Duplicate button on the part's info box.'
* So, while in this mode, when you click the GUI checkbox, it does 2 things. First, it deselects the part you were just moving, leaving it in place, and creates a copy of that part in the same location, already selected and ready to move (IOW the GUI remains bright after you click the checkbox).
* Because the duplicate is in the exact same location and orientation as the original, you can use the Advanced Move to move the copy longitudinally along its own axis while keeping it perfectly lined up on that axis with the original part. This gives you a straight length.
* Now, once you move the copy along its axis as far as you can without leaving a gap, you can rotate the copy slightly. Then move its copy and rotate it at the end. This gives you a smooth curve. HOWEVER, for long parts, usually the center of rotation is at 1 end or the other. This only works if that end is closest to the prior copy. So before moving the 1st copy, you might have to rotate it 180^ so the center of rotation is on the end you need.

2. Polygonal / Circular Gridded Buildings
This means you're using regular, gridded walls for at least part of the building. Because gridded walls can only run along grid lines, you have to make the single final "building" out of a bunch of pie slices, each of which is actually a separate "building" as far as the game engine is concerned. The process goes like this:
* Build the 1st pie slice where you want it, facing the direction you want. This pie slice is however wide you want it to be (usually only 4m for circular towers) but runs the full ground-to-roof height of the final building.
* Group select this entire pie slice, duplicate it, and move the copy slightly away from the original.
* With the whole copy still selected, hit the Remove/Separate From Building button on the selection's info box. This turns the copied pie slice into a separate "building" for game purposes, removing it from the grid established by the 1st pie slice.
* Hit the Done button to get out of building edit mode, but leaving the 2nd pie slice "building" selected as a whole.
* Hit the Move or advanced move button on the 2nd slice's info box. Now rotate the 2nd slice 15^ (or whatever even fraction of 360^ you want) using either Z with angle snap or Advanced Move in rotate mode (again with angle snap).
* With the 2nd slice rotated, move it into position touching the corner of the 1st slice. So now you have 2 sides of the tower.
* Repeat until you've got the whole curve you want.

3. Polygonal / Domed Roofs
These are all made out of non-gridded parts. See Silvarret's tutorial video https://youtu.be/an_hNSfxkgQ
 
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