So here it is, part 2 of my feedback post. Here we go!
UI, building and creativity:
To be clear, I love this game but these issues should be worked on and I want to help in making it better.
Stay creative and fluffy!
UI, building and creativity:
- Thing still forget their color. For example when Duplicating something and Undoing it, the part forgets the color. Object sets also forget their color or don't share it. If selecting one plaster piece and setting the colors, selecting other plaster pieces still need to be set completely again. Please make things remember set colors and transition these colors to other fitting parts.
- Kerbs still limit creative freedom. Please make the kerbs removeable.
- Recoloring Flume platform railings still doesn't work and the railings cannot be turned off which kills creativity with them. Please make flume platforms recolorable and possible to be turned off.
- Duplicating some pieces (especially multiple pieces at once) and setting their height with the shift key and leeting go of the shift key makes them go somewhere completely different. You let go of the shift key to place the item and it's somwhere underground or somewhere weird. Please make setting height when duplicating functional.
- Advanced copy/move pieces "forgets" the settings after a few copies like the distance grid. Please make advanced copy/move terain it's settings until they are changed.
- Some position snaps are wonky. For example when putting gutter pieces together they somehow just turn 45 degrees. Please check the position snaps for functionality.
- Selecting stuff still is a hassle. Many hitboxes are larger than their visible object. Please make the hitboxes fitting to the actual objects.
- The advanced move gadget is wonky. Sometimes you hover over it and see the axis lit up that you wanted but when clicking other axis are selected. Sometimes you even select the right axis but magically it moves along other axis. Please check functionality and hitboxes of the advanced move gadget.
- There is still the senseless multiselect key and the confirm selection key. Even with hotkeys these things are useless hassle. Please make us be able multiselect things with shift.
- Coaster Cars are too themed. The Vekoma race car and the dragon coaster are examples. And you can't change them. Please give us more unthemed or changeable coaster cards (already in roadmap).
- Undo stops working randomly. Please check for bugs concerning the undo-button.
- My park never keeps my custom colors between sessions so I need to keep a seperate color dopcument and copy and pase them in. Please make it so that the custom colors you used are saved with the park file.
- Creating queurs is still a hassle. Please give us the same controls for ques that we have for paths and let us remove the kerbs.
- The research progression still doesn't make any sense. Why can I build a giant B&M coaster before being able to build a Zierer Tivoli like coaster. Please introduce more logic to the research tree and sort it by time or size or technical complexity.
- There are many complex and cool flat rides but many standards are missing. Please include more common flat rides before adding more exotic ones. If you want information about more common flatrides you can for example view them on the videos by "Coaster college" and they are called "Flatride of the week" or "Flatride Friday".
- Activites for children and more children's flat rides would be great.
- The staff management is absolutely the worst of any Planet Gameand doesn't make any sense. For example:
- 1 mechanic can service one ride an hour
- To ensure all the rides being serviced every hour, you need one mechanic for each of them and each your power facilities and water facilities (which is costly and totally overstaffed imho).
- The rest of the time the mechanics walk around and twiddle their thumbs.
- You get annoyed by messages that your staff has trouble finding something to do.
- Please rethink this. This is really poor and unfunctional design.
- Flumes can end on land but the guests will bounce comically around and be shot out like a bullet outside the path and be lost. Maybe you could integrate a dry slide feature where you switch off the water, up the friction and include an animation for the guests to actually leave the dry slide normally.
- I wanted to build a two story restaurant. But with the restaurant system still missing, it was a hassle to have the second story mage to be accessible by guests. Please reintroduce the Restaurants.
- Please give us back vista points to regulate guest flow.
- The guest flow is still very wonky, pathfinding doesn't work very well and the guests get stuck even on giant plazas. Please make guest pathfinding better.
- Vending machines are a problem. After having the park open for a wahile you get groups of guests in front of them, walking up to them and then walking back to qeue up for them again. They do this in an endless loop. They never get anything, they never go home, the just go more desperate and desperate and do this forever. Please fix guest interaction with vending machines.
- "Bugged guests" roam the park, do nothing but walk around, grow desperate and won't leave the park either. It may have something to do with them being stuck in waiting for someone of their group but never finding them again. Please rework the guest behaviour that makes them do that.
- Pathfinding through pools doesn't seem to work well. People get stuck on the side of a pool if the part isn't connected to the other paths of the park. Please enable pathfinding through pools.
- Spinning Coaster spin way too fast sometimes and very unnaturally. Please overhaul the spinning coaster physics.
- When creating a custom scenery brush, there was a "ghost brush" with no name and no functionality. I couldn't delete it though cause even when selected, it just deletes the next one instead (lost a very detailes scenery brush that way as it couldn't be undone!). The next session, all my scenery brushes were deleted. Please check this feature (scenery brushes) for bugs.
- Restaurants
- Hotels
- Gift Shops
- Basic and standard flatrides
- Children's rides
- Activities besides rides (Arcade games, Play structures, Splash Pads etc.)
- Custom Billboard/Speakers (already in roadmap)
- A few coasters (for example, RMC Raptor (you only have the T-Rex which has never been built)
- Being able to customize height on tower rides.
To be clear, I love this game but these issues should be worked on and I want to help in making it better.
Stay creative and fluffy!