Hi,
Something i find needlessly frustrating, and indeed rather odd given the supposed technology involved, is the fact we have no idea who each contact on the senor is versus the list of contacts on the left hand panel without targeting each one on the contact screen and then referring back to the sensor to find its location.
The time required for this to happen,means if you are trying to identify who is closest and perhaps 'interested' in yourself ,(because the list of contacts are not even listed in any order of distance) , the info is obsolete before you have even worked out who is who.
Could we not have the sensor contacts listed with a number on them that correlates with that of the contact page so we can actually identify who the human players are v NPC's without having to target everyone of them and look to see if they are indeed the ship you are looking for.
Something i find needlessly frustrating, and indeed rather odd given the supposed technology involved, is the fact we have no idea who each contact on the senor is versus the list of contacts on the left hand panel without targeting each one on the contact screen and then referring back to the sensor to find its location.
The time required for this to happen,means if you are trying to identify who is closest and perhaps 'interested' in yourself ,(because the list of contacts are not even listed in any order of distance) , the info is obsolete before you have even worked out who is who.
Could we not have the sensor contacts listed with a number on them that correlates with that of the contact page so we can actually identify who the human players are v NPC's without having to target everyone of them and look to see if they are indeed the ship you are looking for.