Contemporary game industry primary research and findings.

I knew within the making of this document that my questions would get answers, but also knowing the answers would beget more questions and whether anyone would know all the answers to the roles and practices of the game industry and at the same time explain it in more detail. There is still a way for me to go. Therefore, now on the face of this document feedback would be needed to see just how accurate I could be, in getting this information to the roles and practices within an industry so any input or advice you can give me in making this document a bit more complete would be well appreciated.

follow link:


http://terryjrowles.blogspot.com/2011/02/contemporary-game-industry-primary.html


Any help you can give me would be well used:D Regard warpod
 
I take it English isn't your first language. In its present form it's very tough to read. Partly because of the way paragraphs and punctuation are used, but also because of the sentence structure.
  • I would never have described Tetris as a 2D platform game.
  • One of the documents in the bibliography probably isn't on-line at "C:\Users\Terry\Desktop\College Work\research docs\Why is Prototyping Important.mht" though.
Props to Frontier and Crytek for taking the time out to respond to your questions though.
 
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