Contract-Unlockable Terrain?

One thing people have been clamoring for is more terraforming tools. So we've seen how taking the Science/Entertain/Security contracts will unlock buildings and dinosaurs. Perhaps one of the reasons terraforming seems a bit anemic right now is that maybe we can unlock terrain as part of the contracts too? Or if not, maybe something FDev can consider. For examples:

Science:
Unlock specifics, so you can unlock and recreate extinct paleo-trees and exotic bushes and shrubs. Conifers and Hardwoods become options for your tree clumps. Unlock exotic flowers and things to sell in the gift shop with Entertainment.

Security:
Unlocks Impassable terrain. As you develop, you can create cliffs or deep water that the dinos can not cross. Ridgelines and river rapids become placeable in your terrain as obstacles and defenses. Rocky outcroppings act as bunkers for civilians to hide in. This adds a back up to your fences, and more attractive ways to protect your visitors.

Entertainment:
Unlocks placeables. This would let you plant single trees or plants to line walks or make artistic enclosures for the feeding units. As you unlock species with Science, you can plant them artistically. Unlocks include single trees, bushes, rocks and other items for cosmetic enhancements. Drop a Waterfall on the cliffs you unlock with Security, that sort of thing.

Any other ideas?
 
Very neat ideas indeed...

Sadly though, I don't have any interesting new ideas but I always feel that the environment (terrain, tress) should always be a factor regarding dinosaur behaviors.

Maybe, for entertainment contract, the unlock of partial cliff/valley, certain-sized tress/grasses, rocks, will enhance certain behaviors of dinosaurs (such as providing hiding places for ambushes) and hence increasing the guest entertainment value when watching such hunting behaviors?
 
Why would you want scenery unlocked through a tec trees? Honestly I am confident that what there is in it will be fine.
 
One thing people have been clamoring for is more terraforming tools. So we've seen how taking the Science/Entertain/Security contracts will unlock buildings and dinosaurs. Perhaps one of the reasons terraforming seems a bit anemic right now is that maybe we can unlock terrain as part of the contracts too? Or if not, maybe something FDev can consider. For examples:

Science:
Unlock specifics, so you can unlock and recreate extinct paleo-trees and exotic bushes and shrubs. Conifers and Hardwoods become options for your tree clumps. Unlock exotic flowers and things to sell in the gift shop with Entertainment.

Security:
Unlocks Impassable terrain. As you develop, you can create cliffs or deep water that the dinos can not cross. Ridgelines and river rapids become placeable in your terrain as obstacles and defenses. Rocky outcroppings act as bunkers for civilians to hide in. This adds a back up to your fences, and more attractive ways to protect your visitors.

Entertainment:
Unlocks placeables. This would let you plant single trees or plants to line walks or make artistic enclosures for the feeding units. As you unlock species with Science, you can plant them artistically. Unlocks include single trees, bushes, rocks and other items for cosmetic enhancements. Drop a Waterfall on the cliffs you unlock with Security, that sort of thing.

Any other ideas?

These are some fantastic suggestions.

I just really hope we get some more in-depth terrain customisation!
 
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