Control Effects: These apply to all players; whether you Pledge or not. Includes 15% outfitting discount; trade, bounty and black market boosts.
I thought I'd draw a bit more attention to the passive bonuses given by the Powers, to dispel the myth that you need to pledge to benefit from PowerPlay. These passive effects may have big implications for both players and markets.
Control Effects are passive bonuses that apply to all systems within the influence of a Power.
They apply to all CMDRs, not just those who pledge to a faction or take part in powerplay.
Players who do not wish to get involved in powerplay may even be at an advantage, since they will not need to worry about extra hostility as they exploit the differences between factions.
Each Power has a unique set of effects that apply to the stations within their borders, that can include:
You can find a list of Control Effects for each of the 10 powers by viewing their "Stats" tab, or in these guides:
These effects will help add character and flavour to the map, allowing the Powers' leaders to display their ethos in practical ways.
Their differences may present interesting opportunities for exploiting one side against another.
It will mean changes to local economies as powers expand or fall, as well as changing how player groups can expand minor factions.
IMO it's the most impactful part of PowerPlay.
So, any thoughts on how these Control Effects may effect the game?
Has anyone been testing them out in practice?
I thought I'd draw a bit more attention to the passive bonuses given by the Powers, to dispel the myth that you need to pledge to benefit from PowerPlay. These passive effects may have big implications for both players and markets.
Control Effects are passive bonuses that apply to all systems within the influence of a Power.
They apply to all CMDRs, not just those who pledge to a faction or take part in powerplay.
Players who do not wish to get involved in powerplay may even be at an advantage, since they will not need to worry about extra hostility as they exploit the differences between factions.
Each Power has a unique set of effects that apply to the stations within their borders, that can include:
- 15% outfitting discount (Li Yong-Rui) and 10% Imperial ship price discounts (Patreus)
- 5% to 10% boosts for buy or sell prices of certain commodity classes
- boosts to production and consumption of commodity classes
- increased payouts for bounties
- bonuses to black market trades
- increased fines for criminal activity
- boosts or reductions in minor faction influence
- boosts or reductions to system security
You can find a list of Control Effects for each of the 10 powers by viewing their "Stats" tab, or in these guides:
Text reference list:
http://www.reddit.com/r/EliteDanger...wer_control_effects_the_policies_and_bonuses/
Barking_Madness's Powerplay Player's Guide:
https://docs.google.com/presentatio...Em5ULsZ064bwHRPktN1eAub3Q0/present?slide=id.p
These effects will help add character and flavour to the map, allowing the Powers' leaders to display their ethos in practical ways.
Their differences may present interesting opportunities for exploiting one side against another.
It will mean changes to local economies as powers expand or fall, as well as changing how player groups can expand minor factions.
IMO it's the most impactful part of PowerPlay.
So, any thoughts on how these Control Effects may effect the game?
Has anyone been testing them out in practice?
Last edited: