Background: Horizons Pilots like to visually scan the surface from their ships/SRVs looking for points of interest.
While using headlook, this causes the UI panels to flicker in and out of view, making the search harder. Commanders are starting to disable the cockpit instruments when in low level flight using debug controls (ctrl-alt-G) to work around this.
Another approach is to disable focus/show UI panels on "look at" in settings, and display these panels manually.
This has the drawback that the panel UI remains active and focused even after your gaze goes elsewhere. Inputs mapped to UI actions such as UDLR, tab changes and select, go to the UI instead of their normal controls. This is a flight safety risk.
I would like to suggest that a new UI toggle "Hide UI panels on looking away" is added, which uses the existing logic from auto show/hide on headlook for when to hide panels, but requires the player to manually open the UI panels.
While using headlook, this causes the UI panels to flicker in and out of view, making the search harder. Commanders are starting to disable the cockpit instruments when in low level flight using debug controls (ctrl-alt-G) to work around this.
Another approach is to disable focus/show UI panels on "look at" in settings, and display these panels manually.
This has the drawback that the panel UI remains active and focused even after your gaze goes elsewhere. Inputs mapped to UI actions such as UDLR, tab changes and select, go to the UI instead of their normal controls. This is a flight safety risk.
I would like to suggest that a new UI toggle "Hide UI panels on looking away" is added, which uses the existing logic from auto show/hide on headlook for when to hide panels, but requires the player to manually open the UI panels.