Newcomer / Intro Controller dead zones, please explain

Hi fellow pilots. I have been trying to set up my joystick. I have been messing around with the "dead zones" but they dont seem to do much. Can somebody please explain what they are and which way should I move the slider to get what effect?

Regards
Underhook
 
the dead zone is an area from the center of the joystick that wont recognize input if the stick is moved within it. they are very useful if you have a sensitive stick as they make things easier to control (i use a 360 controller and without dead zones it would be unplayable) move the slider to the right to increase the size of the zone.
 
"Dead zones" are areas at the center of the joystick that count as zero. They are used so that if your stick wobbles or something they'll still count as centered. It makes it easier to keep the joystick steady. If you haven't noticed any shaking in-game when you're not touching the stick, you probably need very narrow or no dead zones. If it's hard to keep centered, widen the deadzone a bit.
 
Thanks guys. So for the smallest "dead zone" I have it all the way to the left then. Looks like my joystick has a huge natural dead zone. :(
 
Thanks guys. So for the smallest "dead zone" I have it all the way to the left then. Looks like my joystick has a huge natural dead zone. :(

that's not necessarily a bad thing, it means it wont be too twitchy. the problem i had when i fist started with the 360 controller is one slight touch of the stick sent my ship spinning off in that direction, widening the dead zones eliminated the problem as now it takes more than touching it to get it to work and i can gradually increase the speed of a turn instead of going at full tilt every time.
 
I'm using deadzone settings for a long time in ED, but with the last patch it seems totally broken. I can put the slider anywhere I want, the joy doesn't have any deadzones a all. It is a big issue with a force feedback joy. I can' play the game at all.
 
Are you sure that the profile that you're changing is the one being loaded by the game?
If you're creating a custom profile then loading the original default the game won't see the changes.

If you're using joystick software e.g. the Thrustmaster TARGET software, then the dead spots are set in that software.
 
Hotas-X have dead zones defined in the driver, they are not hardware related.

Check the name of the binding file in the "Custom" file.

Use S-curves software in any case.
 
Thanks guys. So for the smallest "dead zone" I have it all the way to the left then. Looks like my joystick has a huge natural dead zone. :(
Are you mapping the analogue axis or are you mapping the digital inputs?

There's one axis to map for each rotation, but two digital inputs. In other words, you can map the X axis, or map inputs for roll left and roll right. The digital inputs are binary - they're either on or off, which would explain your massive deadzone. The X axis is an analogue control and shouldn't have much of a deadzone, if at all.
 
I know this is an old post but I have a xbox controller and always thought that the sticks were to sensitive and I had the tendency to over correct. One suggestion I got was to use the alternative flight vs standard especially for manually docking but am wondering if the dead zone option might also give me another edge?
 
If you are finding the sticks too sensitive, I'd recommend looking into something like Joystick Gremlin to define a response curve. There's a bit of a learning ahem curve with it, but it will allow you to make the stick les sensitive towards the centre, enabling finer control.
 
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