I’ve been dipping my toes into the deep well of the BGS in recent weeks and am trying to turn a small, backwater system on its head as a learning process.
I found a system that was controlled by a Confederacy faction from another system, had four native factions (one Anarchy, one Democracy, one Dictatorship and one Corporate,) another non-native Democracy faction and a small Corporate player faction that appeared from all the research I could gather to no longer be playing. The player faction was a distant second place to the controlling faction, the anarchy faction at around 2% influence and the others around the 10% influence mark. The closest station is an Outpost controlled by the anarchy faction and has a IF, the main station is owned by the controlling faction (obviously…I guess) and is a Coriolis station without an IF (controlling faction being a Confederacy.) All factions are independent except the native Democratic faction which is aligned to the Federation. Traffic is very low, according to EDSM only 180 ships have passed through since it was first visited (by EDSM contributors) and the traffic report says only the odd ship passes through every few days.
My idea was to try and take the native Corporate faction from third from bottom to become the controlling faction through various elections and wars etc. Unfortunately due to real life I haven’t played for several weeks and had left the system with ’my guys’ sitting comfortably in second place but without being too close for a war to be a danger. Unfortunately war has since broken out and I’m not in a position to get in game for more than 20-30 minutes a day to help push through a victory.
What I‘ve learned is that a War state appears to be a magnet for Cmdrs as the traffic report shows x3 Anancondas, x2 Krait MKIIs and a few other ships suddenly in system. I’ve also learned that Cmdrs would seemingly far prefer to take the side of a Confederacy with a name including the word ‘Revolutionary’ than work for a native faction that wears corporate colours.
What I haven’t learned is whether there is a ‘best way’ to control the balance of power between the two with a few simple missions so that things don’t change until I’m ready to go ‘all in.’ Would it be as simple as taking missions with the same or similar INF for each side? Would they need to be the same types of missions to avoid any hidden INF differences?
Also, is war the hardest state to control? I’m aware that they can end quite quickly or drag on for a long time, far exceeding elections, and I’m not sure if I’m being a fool trying to control the outcome myself even if the system is normally very quiet.
Apologies if this is kindergarten level BGS stuff for you all - it’s actually hooked me pretty quickly but understanding the mechanics can feel like one step forward and two back at times.
I found a system that was controlled by a Confederacy faction from another system, had four native factions (one Anarchy, one Democracy, one Dictatorship and one Corporate,) another non-native Democracy faction and a small Corporate player faction that appeared from all the research I could gather to no longer be playing. The player faction was a distant second place to the controlling faction, the anarchy faction at around 2% influence and the others around the 10% influence mark. The closest station is an Outpost controlled by the anarchy faction and has a IF, the main station is owned by the controlling faction (obviously…I guess) and is a Coriolis station without an IF (controlling faction being a Confederacy.) All factions are independent except the native Democratic faction which is aligned to the Federation. Traffic is very low, according to EDSM only 180 ships have passed through since it was first visited (by EDSM contributors) and the traffic report says only the odd ship passes through every few days.
My idea was to try and take the native Corporate faction from third from bottom to become the controlling faction through various elections and wars etc. Unfortunately due to real life I haven’t played for several weeks and had left the system with ’my guys’ sitting comfortably in second place but without being too close for a war to be a danger. Unfortunately war has since broken out and I’m not in a position to get in game for more than 20-30 minutes a day to help push through a victory.
What I‘ve learned is that a War state appears to be a magnet for Cmdrs as the traffic report shows x3 Anancondas, x2 Krait MKIIs and a few other ships suddenly in system. I’ve also learned that Cmdrs would seemingly far prefer to take the side of a Confederacy with a name including the word ‘Revolutionary’ than work for a native faction that wears corporate colours.
What I haven’t learned is whether there is a ‘best way’ to control the balance of power between the two with a few simple missions so that things don’t change until I’m ready to go ‘all in.’ Would it be as simple as taking missions with the same or similar INF for each side? Would they need to be the same types of missions to avoid any hidden INF differences?
Also, is war the hardest state to control? I’m aware that they can end quite quickly or drag on for a long time, far exceeding elections, and I’m not sure if I’m being a fool trying to control the outcome myself even if the system is normally very quiet.
Apologies if this is kindergarten level BGS stuff for you all - it’s actually hooked me pretty quickly but understanding the mechanics can feel like one step forward and two back at times.