Controls

Hi, It would seem that playing with a mouse and keyboard appears to be extremely difficult. I am not your average "leet" gamer but instead like to know that I have some form of chance when it comes to aggression. When playing with mouse and keyboard, there seems to be a sluggish response when moving around. You do not seem to be travelling in space, more a feeling of simply rolling around, which can be rather nauseous at times. Are there any plans to change this and make this choice of controls more "user friendly".
I appreciate that this is only my first day within the game, but wondered if this will be the normal set of controls for people who do not have joysticks?

many thanks

Drak
 
welcome commander. You should probably post this in the Alpha forum if you have access? It's a very early alpha, Everything is subject to change and your feedback will surely be valuable to the devs. I know some people are finding the same as you and others are loving the mouse/keyboard set-up.

Have you tried adjusting the dead-zones?
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hi,

As far as I'm aware the controls are quite configerable so you can tweak settings until you find a set that you like.

Adjusting things like mouse sensitivity in windows may help.

From forum chatter. most seem to be going down the Joystick route though.

And as Zeewolf said if you have Alpha access let me know and I'll move this thread into teh Alpha forum.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Well they are the normal set of controls for people without game pads or joysticks. The sluggishness is just because the ships don't spin on a dime and this is true for everyone else no matter what control method they're using.

The issue I think you're having is that typically games with mouse control have lightning fast turn rates to match the rate at which a person can move a mouse so the control feels one to one. Our turn rates are more sedate and equivalent to that of a plane and as a result you can quickly find yourself moving the mouse far far faster than the ship could possibly move and that gives a sense of sluggishness despite the ship actually being quite responsive to your inputs (there is no lag associated with telling the ship what to do and it doing it).

The difference in pitch, roll and yaw rates probably doesn't help this either as it means you can roll very fast with minimal movement of the mouse but yaw is extremely slow overall and thus doesn't require much mouse movement to see the entire range it can offer. That disparity is good for the flight model but not so good for mouse control users wishing to use pitch and yaw as opposed to pitch and roll (the default) but again there isn't much that can be done there because you're not really meant to use pitch and yaw to fly on there own as Elite is very much about pitching and rolling.
 
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