Controversial Gameplay Mechanics

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Hello Commanders

Yes it is me again your favorite Fleet Leader and Sky Marshall, Guild Leader and C.E.O Vicktore Beskor. And i am back to talk about my favorite subject. Now my last thread on this topic was locked because the forum MODs felt it was more of a suggestion and less of a discussion. So i have decided to reframe the thread to be more of a discussion. So i am going to post a multi part question and see where it goes.

*WARNING* this thread may contain SARCASM so if you are easily offended stop reading now.....if not by all means continue on.

Okay here we go.

Why are the following Gameplay Mechanics met with such Visceral Opposition and general hatred in this community?
1- Proper Fleet Mechanics
1.a. Fleet Tags
1.b. Fleet chat
1.c. Fleet Mail
1.d. Fleet bank
1.e. Fleet Invites and Dismissal
2- Player Owned Stations and Outpost
3- Player Managed systems
3.a. Player named system bodies

Here is a list of unacceptable answers either that have been said before and don't need to be said again or they are just plainly STUPID.

1- Because FD said so
2- Because David Braben said so

The reason these answers are unacceptable is because Elite Dangerous is a Massively Multiplayer Online Environment with a 10 year development plan. So this means what the Devs say now may change in the future. And no one can predict the future and if you think you can you are a CRAZY PERSON. And what David Braben says today he could change his mind and no one here is a mind reader and if you think you are, again you are a CRAZY PERSON.

And if you are just a GRUMPY Commander and are just going to say " I HATE FLEETS AND NO ONE IS GOING TO TELL ME WHERE I CAN GO AND WHAT I CAN DO"

I have this to say to you none of the Gameplay Mechanics talked about in this thread stops you from doing anything you want you are just being ANTISOCIAL and you should just play in solo mode forever. And i would like to point out that even in a private group like "Mobius" there are rules you have to follow or you will get band from the group.

Now there are some answers i will except but i would like them explained so i can understand them. They go as followed.

1-The Stellar Forge engine can not handle that type of gameplay
2-The P2P game mechanics can not handle that type of gameplay
3-The Amazon servers can not handle that type of gameplay

Now i know some of you may say "here is Vicktore bring this up again". Well as the Fleet leader, Sky Marshall and or C.E.O of the Earth Defense Fleet I feel that it is my responsibility to make Fleet life not only easier but more entertaining and dynamic. So I will continue to speak out for my Fleet and advocate for gameplay mechanics that enhance Fleet gameplay.

Thank you
Fleet Leader,Sky Marshall,C.E.O,Guild Leader,Benevolent Dictator Vicktore Beskor
Fly Strong o7

www.earthdefensefleet.com
 
Most of that stuff is ok, but player controlled anything is a problem. I would not like to see Fleet Banks, it would give members too much of an advantage over the lone wolf player. Sharing wealth, or resources is too much of a bonus to let happen.

I take issue with your "unacceptable responses" they seem perfectly valid to me. I agree with FD's statements so far. They and I don;t want a whole lot, or any, control directly in the hands of the players. I like how everything goes through the filter of the BGS. It is unfair of you to just label people with differing views as anything, including anti-social. You have to learn to accept that many players here are looking for a different experience to you, and they wish to preserve the relationship between players as we have now.
 
Boycotting this thread.

Nobody tells me I'm antisocial.
Nobody tells me what I believe are perfectly reasonable responses should be unacceptable because... Well because and no valid argument to back that because up.
Nobody dictates how I play.
This is Elite Dangerous, play THIS game and not Eve Online.
 
1- Proper Fleet Mechanics
1.a. Fleet Tags
1.b. Fleet chat
1.c. Fleet Mail
1.d. Fleet bank
1.e. Fleet Invites and Dismissal
2- Player Owned Stations and Outpost
3- Player Managed systems
3.a. Player named system bodies

I think the problem with some of these may come down to just how much power you want to give to players or player groups and how they could effectively push people out of open because it becomes full of giant fleets at war in your home system and you can't even complete a trade run without a capital ship bearing down on you or being blocked from a station.

If they implemented some of these they'd have to make sure it didn't allow players to gate systems, stations and that kind of content from other players.

With mechanics like these it's not just about how cool it is to use them but also the risks from people who will almost certainly find any loophole to misuse them. Even simple things like naming systems could turn into some bizarre, random system names. As fun as it may sound I can imagine a lot of people would feel put off jumping into "Bob's Tea and Cake System."

I do like some of the bigger picture stuff but there will be people in Open who may find some of them push them into Solo as they're home system suddenly becomes a centre of war between two massive fleets texting "get rekt noob" over local comms.

Being able to organise as a group in general though, certainly with stuff like fleet mail, could actually work quite well. I'd have liked there to be a powerplay chat room of sorts where people could discuss their tactics for what to expand, where to fortiy next, best place to undermine etc...
 
This thread was not meant to be a poll or a open letter to the Devs it is meant to be a HONEST AND MATURE discussion about game mechanics . What i would like to see is HONEST replies on how these suggested mechanics either can not be in the game do to technical limitations and or how these mechanics hinder anyone's individual gameplay
 
1.a. Fleet Tags
1.b. Fleet chat

These are all I want really, they're in the "Would be really nice but I'm afraid of stating my opinions on these forums because of angry people so I'm gonna say they're not a must, but QOL stuff "- category.

I've heard you can get tags into your CMDR name by contacting Frontier but I think it should be easier: Either let people type those there or make somekind of grouping system that lets you add a tag into your name if you belong to that group.

Fleet/guild chat would be fun too, making communication easier without having to resort into third party software. It would work just like wing chat, but you could have more than four people in there.

Sending mails to other people could be nice too. Person 1 sends a mail to persons 2-10 a mail that "Hey we're gonna have a mining event in this system at this time" or something similar. The game has mails already but you can get them only from NPC's as far as I know.

1.c. Fleet Mail
1.d. Fleet bank
1.e. Fleet Invites and Dismissal
2- Player Owned Stations and Outpost
3- Player Managed systems
3.a. Player named system bodies


These are something I personally don't need. I'm neutral towards them, but it wouldn't take anything away from me if someone would like to have a station with their name on it.
 
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I like the idea of fleet tags. I hope we eventually get them ingame. I'd like to see Player Group tags as well, but a temporary fleet tag would add to the game. It could help identify wings within a fleet. It could also be used against the fleet as in a spy or assassin within the group.

I'm not so sure about the rest of the suggestions though. They don't sound particularly interesting to me. They evidently interest the op. No problem there. The op is entitled to his opinion. And he's entitled to mine too. ;)
 
I think the problem with some of these may come down to just how much power you want to give to players or player groups and how they could effectively push people out of open because it becomes full of giant fleets at war in your home system and you can't even complete a trade run without a capital ship bearing down on you or being blocked from a station.

If they implemented some of these they'd have to make sure it didn't allow players to gate systems, stations and that kind of content from other players.

With mechanics like these it's not just about how cool it is to use them but also the risks from people who will almost certainly find any loophole to misuse them. Even simple things like naming systems could turn into some bizarre, random system names. As fun as it may sound I can imagine a lot of people would feel put off jumping into "Bob's Tea and Cake System."

I do like some of the bigger picture stuff but there will be people in Open who may find some of them push them into Solo as they're home system suddenly becomes a centre of war between two massive fleets texting "get rekt noob" over local comms.

Being able to organise as a group in general though, certainly with stuff like fleet mail, could actually work quite well. I'd have liked there to be a powerplay chat room of sorts where people could discuss their tactics for what to expand, where to fortiy next, best place to undermine etc...

i agree that there has to be some limitations especially where you can place a station. What i think is that with 400 billion star systems there is more than enough room for player to go out and start there own bubbles of humanity. Some real colonization tools.
 
Hi CMDRs......

Personally I would like Tags or Nicknames available for commanders, also I would not mind an additional Loose Affiliation to a local power or group in the star system.
Obviously its about time we received Ship Names.
No I would not want Huge guilds of Players controlling massive fleets and stations. Hence I never played EVE.
Not sure how I would feel about a banking system and money floating around between players.
I do have to admit I was very happy when I started World of Warcraft and I was wearing rags and a wooden shield .... and a player Randomly gave me 1 gold. LOL
It made my day. In the Elite universe it would have meant that I would have upgraded all my E gear to D or C on my sidey :p

Hope this helps .....
 
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Hello Commanders

Yes it is me again your favorite Fleet Leader and Sky Marshall, Guild Leader and C.E.O Vicktore Beskor. And i am back to talk about my favorite subject. Now my last thread on this topic was locked because the forum MODs felt it was more of a suggestion and less of a discussion. So i have decided to reframe the thread to be more of a discussion. So i am going to post a multi part question and see where it goes.

*WARNING* this thread may contain SARCASM so if you are easily offended stop reading now.....if not by all means continue on.

Okay here we go.

Why are the following Gameplay Mechanics met with such Visceral Opposition and general hatred in this community?
1- Proper Fleet Mechanics
1.a. Fleet Tags
1.b. Fleet chat
1.c. Fleet Mail
1.d. Fleet bank
1.e. Fleet Invites and Dismissal
2- Player Owned Stations and Outpost
3- Player Managed systems
3.a. Player named system bodies

Here is a list of unacceptable answers either that have been said before and don't need to be said again or they are just plainly STUPID.

1- Because FD said so
2- Because David Braben said so

The reason these answers are unacceptable is because Elite Dangerous is a Massively Multiplayer Online Environment with a 10 year development plan. So this means what the Devs say now may change in the future. And no one can predict the future and if you think you can you are a CRAZY PERSON. And what David Braben says today he could change his mind and no one here is a mind reader and if you think you are, again you are a CRAZY PERSON.

And if you are just a GRUMPY Commander and are just going to say " I HATE FLEETS AND NO ONE IS GOING TO TELL ME WHERE I CAN GO AND WHAT I CAN DO"

I have this to say to you none of the Gameplay Mechanics talked about in this thread stops you from doing anything you want you are just being ANTISOCIAL and you should just play in solo mode forever. And i would like to point out that even in a private group like "Mobius" there are rules you have to follow or you will get band from the group.

Now there are some answers i will except but i would like them explained so i can understand them. They go as followed.

1-The Stellar Forge engine can not handle that type of gameplay
2-The P2P game mechanics can not handle that type of gameplay
3-The Amazon servers can not handle that type of gameplay

Now i know some of you may say "here is Vicktore bring this up again". Well as the Fleet leader, Sky Marshall and or C.E.O of the Earth Defense Fleet I feel that it is my responsibility to make Fleet life not only easier but more entertaining and dynamic. So I will continue to speak out for my Fleet and advocate for gameplay mechanics that enhance Fleet gameplay.

Thank you
Fleet Leader,Sky Marshall,C.E.O,Guild Leader,Benevolent Dictator Vicktore Beskor
Fly Strong o7

www.earthdefensefleet.com

Because we are a bunch of loners that just want to fly our ship through the galaxy to deliver cargo to stations, to explore new worlds, to boldly go with no player has gone before.

Stella forge isn't the game engine, it a system for creating and populating the galaxy with stars, planets and so on, Cobra is the game engine and a highly capable one.

Amazon server could easily handle the data,
An there nothing to stop P2P from doing this.

There nothing in MMO rule book that state that you need fleet, an fleet banks and all that nonsense that have made MMOs nearly clones of one another and eliminated nearly all innovation in the genre. Honestly all that bullcrap is better left to other games and we can leave Elite Dangerous to be about pilots flying their ship through space trying to make a living for themselves, not as some gang, or guild or fleet or factions.
 
Honestly all that bullcrap is better left to other games and we can leave Elite Dangerous to be about pilots flying their ship through space trying to make a living for themselves, not as some gang, or guild or fleet or factions.

I would like to know, how it ruins the game for you if 10 people decide to play as a group? You don't have to join them you know.

I'm genuinely interested.
 
Ok, so I understand there needs to be limitations. There needs to be balance, and there are two very large sides to both these coins. Unfortunately most of the people that agree with this no longer play this game, because they go play games where being a part of a group/fleet/community is a priority. It matters to people, we'll always have this argument as long as there is open vs solo play we'll always argue, and one side will push the other side out. Now the real question to me is which side is gonna fund FD for the next decade? I believe it's the open players, but that's me. So say ok nooooo money to transfer between players...well we already do that with cargo dumps. Camp stations? Camp Stars? Push people out of open... yup yup and yup, already do it now. So why does the ability to advertise you're in a group in game, or be able to recruit in game, or actually be proud of that in game ruin it? I'm not sure any of you have raised a valid argument on why not? I'll ask a valid question...do any of you play in open? Or did you do it once, got killed and gave up?

My suggestion to you in join a group!!!!! it's wayyyy more fun to be a part of something, and it keeps you playing the game much longer, and it creates dynamic content that comes out every day,week,month,year.....We keep each other going, we make rp, we make content. Why should we not be able to share that with others in game? Please don't say "because"
 
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