It is inevitable, so I am just going to put it right out there.
At some point we are going to end up with different setups, or rather combinations of upgrades, which are going to be defined as "the best" whether we like it or not.
So why not launch the discussions right away?
I'm not heavily into the Engineers yet, but on Inara they have gathered a very handy and nice overview of the upgrades already (still work in progress though) ... http://inara.cz/galaxy-blueprints
So I am browsing through the recipes and my first thought is "what kind of combined upgrades should I aim for?".
Immediately following my first thought is my second thought "what kind of upgrades should I absolutely stay away from?" .. in other words, which upgrades are totally not worth it.
Anyways, to have a more tangible (virtually anyhow) look at this I decided to use my Viper as a model.
My Viper Mk3 is always fitted with 2 x C1 Bursts and 2 x C2 Multicannons (fairly common setup).
What if...
I upgrade the Multicannons with Overcharged Weapon, which incurs a heavier drain on the power distributor capacitor. Then I upgrade the capacitor with Weapon Focused Power Distributor to mitigate the drain from the multicannons. Then I upgrade the drives with Clean Drive Tuning to improve maneuverability and reduce heat generation.
Anyways, you see where this is going. Install one upgrade, use another to mitigate the drawbacks, add another upgrade and so forth until you find some form of ideal setup, ergo, cookie cutter setup.
So how do we find the ideal setup. Well, thats where the second thought comes into play... what kind of upgrades should you stay away from? So with the multicannons as an example:
Multi-cannon Efficient Weapon
Multi-cannon High Capacity Magazine
Multi-cannon Light Weight Mount
Multi-cannon Overcharged Weapon
Multi-cannon Short Range Blaster
Multi-cannon Sturdy Mount
Is there really a question what to grab here?
Efficient weapon to reduce heat? Err, no.
High capacity magazine? Err, no.
Light Weight Mount? Lol?
Overcharged Weapon? Hell yeah!
Short Range Blaster? Err, no.
Sturdy Mount? Lol?
So we can pretty much rule out 4 of the 5 weapon upgrades. At least as far as I can see when it comes to min/maxing for cookie cutter setups.
Power Distributor though?
Power Distributor Charge Enhanced Power Distributor
Power Distributor Engine Focused Power Distributor
Power Distributor High Charge Capacity Power Distributor
Power Distributor Shielded Power Distributor
Power Distributor Systems Focused Power Distributor
Power Distributor Weapon Focused Power Distributor
Again, really obvious choice. You want guns that do more damage... they drain more capacitor charge so you want to counter that drain by boosting the weapons capacitor charge. Sure, there is a slight penalty to the systems and engines, but so what? If you add either of those your weapons capacitor is shafted even more.
We could keep going through the list of the Engineer upgrades like this and simply eliminate the "not so ideal" options and end up with the "go-to" options for upgrading our ships.
-----
Now I fully realize that there are people out there a lot more savvy than me when it comes to Engineers as well as determining the min/max options and finding those ideal cookie-cutter setups. Obviously there will be different "go-to" answers dependent on the role of your ship. An exploration based ship is not going to want the same upgrades as a combat ship. That goes without saying.
But I wanted to kick off a discussion about the upgrades themselves and which ones are the "go-to" ones for different roles, and equally important, which ones should we avoid at all cost.
Hopefully, together we can help eachother figure out how to ideally upgrade our ships.
At some point we are going to end up with different setups, or rather combinations of upgrades, which are going to be defined as "the best" whether we like it or not.
So why not launch the discussions right away?
I'm not heavily into the Engineers yet, but on Inara they have gathered a very handy and nice overview of the upgrades already (still work in progress though) ... http://inara.cz/galaxy-blueprints
So I am browsing through the recipes and my first thought is "what kind of combined upgrades should I aim for?".
Immediately following my first thought is my second thought "what kind of upgrades should I absolutely stay away from?" .. in other words, which upgrades are totally not worth it.
Anyways, to have a more tangible (virtually anyhow) look at this I decided to use my Viper as a model.
My Viper Mk3 is always fitted with 2 x C1 Bursts and 2 x C2 Multicannons (fairly common setup).
What if...
I upgrade the Multicannons with Overcharged Weapon, which incurs a heavier drain on the power distributor capacitor. Then I upgrade the capacitor with Weapon Focused Power Distributor to mitigate the drain from the multicannons. Then I upgrade the drives with Clean Drive Tuning to improve maneuverability and reduce heat generation.
Anyways, you see where this is going. Install one upgrade, use another to mitigate the drawbacks, add another upgrade and so forth until you find some form of ideal setup, ergo, cookie cutter setup.
So how do we find the ideal setup. Well, thats where the second thought comes into play... what kind of upgrades should you stay away from? So with the multicannons as an example:
Multi-cannon Efficient Weapon
Multi-cannon High Capacity Magazine
Multi-cannon Light Weight Mount
Multi-cannon Overcharged Weapon
Multi-cannon Short Range Blaster
Multi-cannon Sturdy Mount
Is there really a question what to grab here?
Efficient weapon to reduce heat? Err, no.
High capacity magazine? Err, no.
Light Weight Mount? Lol?
Overcharged Weapon? Hell yeah!
Short Range Blaster? Err, no.
Sturdy Mount? Lol?
So we can pretty much rule out 4 of the 5 weapon upgrades. At least as far as I can see when it comes to min/maxing for cookie cutter setups.
Power Distributor though?
Power Distributor Charge Enhanced Power Distributor
Power Distributor Engine Focused Power Distributor
Power Distributor High Charge Capacity Power Distributor
Power Distributor Shielded Power Distributor
Power Distributor Systems Focused Power Distributor
Power Distributor Weapon Focused Power Distributor
Again, really obvious choice. You want guns that do more damage... they drain more capacitor charge so you want to counter that drain by boosting the weapons capacitor charge. Sure, there is a slight penalty to the systems and engines, but so what? If you add either of those your weapons capacitor is shafted even more.
We could keep going through the list of the Engineer upgrades like this and simply eliminate the "not so ideal" options and end up with the "go-to" options for upgrading our ships.
-----
Now I fully realize that there are people out there a lot more savvy than me when it comes to Engineers as well as determining the min/max options and finding those ideal cookie-cutter setups. Obviously there will be different "go-to" answers dependent on the role of your ship. An exploration based ship is not going to want the same upgrades as a combat ship. That goes without saying.
But I wanted to kick off a discussion about the upgrades themselves and which ones are the "go-to" ones for different roles, and equally important, which ones should we avoid at all cost.
Hopefully, together we can help eachother figure out how to ideally upgrade our ships.
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