Cooperative play

For me online games are more a social experience, a way to connect with other players and explore things together. I don't like PvP at all and so refrain from playing games where I am more or less forced to participate in PvP.

Currently my only option seems to be to look for groups on here and only play with them and then still hope that not someone who likes PvP and somehow got into this group ruins my game.

Since the rest of my life is exciting, stressfull and challenging enougth I would like to have some why to have an only cooperative ED experience. This seems to be not possible at the moment?
 

Robert Maynard

Volunteer Moderator
This private group would seem to be ideally suited to your needs:






Feel free to join in the dedicated Player vs Environment group, 75 members and increasing daily.
this group has a teamspeak channel if people are interested in joining.
There are no rules for teamspeak, so you can be as colourful as you like.​

UPDATE: Frontier Moderator Psykokow has kindly offered his Teamspeak server, this has more slots than my own Ts server.​

server address
TeamSpeak= bsdockers.teamspeak3.com​

Mobius Server
TeamSpeak= 85.236.100.188:10927​

Public TS channel, temp groups
voice.teamspeak.com​

This group is for those who want to play Elite and enjoy what the game has to offer
without having to worry about other players spoiling your game.
there are no leaders in this group and you will never be told how to play
or that you should be doing something for the greater good of the group.
you create your own destiny.


Group Motto is, ut quisque est sua.
which translates to, To each his own.


Note:
Until a name can be uniquely created to reflect the group the current name of the group will remain as
Group name: Mobius

NEW

 
I allready know this group.

But the PvE in this group is by choice and not by desgin. So if someone joins this group under a false pretense he will be able to shot me without reason?
 
But the PvE in this group is by choice and not by desgin. So if someone joins this group under a false pretense he will be able to shot me without reason?
Yes; albeit he'll surely be removed from the group shortly after, but hey, the deed is done.

To be honest, I think you're better off remaining in open play, for several reasons:
  • The more you try to avoid something, the stronger it becomes: groups only provide more griefing opportunities, along with making it even more annoying, as evidenced by this problem you just mentioned.
  • Actions in this game come with consequences: playerkillers will face a security response, get a bounty and the associated hunters on their backs, have to pay fines, and will earn a bad reputation among NPCs. Not to mention, their victory isn't guaranteed, they can still lose the fight, or barely win it, making them easy pickings for bounty hunters and security forces. In other words, it'll surely prove to be challenging to be a playerkiller: the goal is precisely to regulate this role, to prevent unwarranted attacks, to make it less annoying and unfair, and more of a part of the game, seeing as...
  • ...there is pretty much no difference between PvP and PvE combat anyway: players will use the same ships and equipment AI can, will have similar reactions, and similar roles too; albeit AI can still prove to be more challenging, and players will surely be much more resourceful, who pilots the ship constitutes the main difference between PvE and PvP. If you are fine with the concept of PvE in this game, and good at it, player confrontation shouldn't be much of a problem, you don't really need to do anything differently, aside from targetting someone whose name starts with "CMDR".
  • The galaxy is a big place, the odds of running into a player are yet unknown, we'll have to see how big it truly is, how player populations will spread, and how the various events that unfold will affect player migration... but it's likely they'll remain quite small. Thus, the odds of one of those encounters turning into a confrontation are even lower.
I seriously doubt playerkilling will be such a problem in this game that it's worth playing in a group, and even if it was, you have to choose: either open play, which provides plenty opportunities for cooperation and some occasional PvP, or a group without PvP, but with a limited amount of players to cooperate with, and NPCs that will prove as deadly and annoying as players can be anyway.
 
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