Sense of achievement: Some of us have been around long enough to remember the sense of awe when we finally had enough credits to access that elusive Python, only to find it sorely lacking until properly equipped for the same amount of credits. Or bustling from port to port in a T6 with your cargo of choice.
OR
Instant gratification: Gaining access to all the biggest ships and guns and modules within a week of gameplay via "exploits/gameplay-mechanics". Leaving only engineering as the "inevitable" grind. Access to all in-game content as soon as possible.
Disclaimer: This question is obviously biased, but I'm genuinely curious as the player demographic seems to have shifted a great deal since release, and I now see myself as part of the minority.
OR
Instant gratification: Gaining access to all the biggest ships and guns and modules within a week of gameplay via "exploits/gameplay-mechanics". Leaving only engineering as the "inevitable" grind. Access to all in-game content as soon as possible.
Disclaimer: This question is obviously biased, but I'm genuinely curious as the player demographic seems to have shifted a great deal since release, and I now see myself as part of the minority.
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