Greetings CMDR's
As CMDR @Rixxan posted here only a few days ago, Coriolis.io is now being actively maintained again and has moved to being under our joint stewardship, from that of CMDR @Fett_Li who we give our utmost thanks to, for looking after and keeping safe coriolis.io for several years now. Coriolis remains under the umbrella of EDCD, as most of the best known companion tools now are. CMDR Rixxan as a member of the EDCD Council, has taken ownership of the coriolis.io and orbis.zone domains to keep them safe for the community. I have taken over the responsibility for maintaining the code and hosting the application on my Server infrastructure.
Tonight, we have successfully moved the hosting to its new server and we have merged the beta branch changes, which have now been running with success for several weeks, into the live site. This means that https://coriolis.io is now more up to date than it has been in some time. It now has improved module searching, improved importing, AX Advanced Weaponry, EDOMH Integration and a bunch more updates that the https://beta.coriolis.io site has been hosting for a while. Please make use of the site as normal and if you spot any issues, please first check https://github.com/EDCD/coriolis/issues to see if the issue has already been reported and if it has not, please report the issue there for us to be able to work on. Please include as much information as possible in the issue, as this makes it easier to diagnose and fix. If you're unsure of what you should put in the issue, please visit the EDCD Discord server and post a comment in the #coriolis channel, where we can advise you of the info we need. If you wish to contribute to the maintenance of Coriolis, you're most welcome, the project is completely open source. Please create a fork of the repository in your own Github, create a new branch from the 'develop' branch of the main repo, then submit a Pull Request, ideally identifying clearly the issue you're attempting to resolve and/or the feature you're attempting to create. That's all for now, aside from the patch notes below, please watch this space for future updates to Coriolis, I will be working through the issues listed in the link I posted above and trying to get Coriolis to a point where it is as up to date and 'current' as can be with the games features and available ships/modules, while also trying to work on new features, improve the UI (don't worry, I don't plan to change anything too much at all, just tweaks and long requested features) and move the codebase forwards.
Patch Notes:
As CMDR @Rixxan posted here only a few days ago, Coriolis.io is now being actively maintained again and has moved to being under our joint stewardship, from that of CMDR @Fett_Li who we give our utmost thanks to, for looking after and keeping safe coriolis.io for several years now. Coriolis remains under the umbrella of EDCD, as most of the best known companion tools now are. CMDR Rixxan as a member of the EDCD Council, has taken ownership of the coriolis.io and orbis.zone domains to keep them safe for the community. I have taken over the responsibility for maintaining the code and hosting the application on my Server infrastructure.
Tonight, we have successfully moved the hosting to its new server and we have merged the beta branch changes, which have now been running with success for several weeks, into the live site. This means that https://coriolis.io is now more up to date than it has been in some time. It now has improved module searching, improved importing, AX Advanced Weaponry, EDOMH Integration and a bunch more updates that the https://beta.coriolis.io site has been hosting for a while. Please make use of the site as normal and if you spot any issues, please first check https://github.com/EDCD/coriolis/issues to see if the issue has already been reported and if it has not, please report the issue there for us to be able to work on. Please include as much information as possible in the issue, as this makes it easier to diagnose and fix. If you're unsure of what you should put in the issue, please visit the EDCD Discord server and post a comment in the #coriolis channel, where we can advise you of the info we need. If you wish to contribute to the maintenance of Coriolis, you're most welcome, the project is completely open source. Please create a fork of the repository in your own Github, create a new branch from the 'develop' branch of the main repo, then submit a Pull Request, ideally identifying clearly the issue you're attempting to resolve and/or the feature you're attempting to create. That's all for now, aside from the patch notes below, please watch this space for future updates to Coriolis, I will be working through the issues listed in the link I posted above and trying to get Coriolis to a point where it is as up to date and 'current' as can be with the games features and available ships/modules, while also trying to work on new features, improve the UI (don't worry, I don't plan to change anything too much at all, just tweaks and long requested features) and move the codebase forwards.
Patch Notes:
- EDOMH Integration - Previously this was disabled on both sides and the button to export to EDOMH was linked to whether or not EDEngineer was running. This is no longer the case. The pop-out overlay screen for exporting to EDEngineer/EDOMH has been changed too, so it is now easier to read/use and the EDOMH button is available, regardless of whether or not you're running EDEngineer.
- SCO Drive Fix - When the Python 2 and SCO Drives were initially added to Coriolis, there was a bug with the Size 2 SCO drive, this appeared in coriolis.io, but has been fixed in beta.coriolis.io for some time. It is now fixed in coriolis.io
- AX Advanced/Enhanced Weaponry - This was added to beta.coriolis.io some time ago and is now in coriolis.io
- Improved Weapon Search - Previously, searching for say 'Missile' would give you a list of possible 'Missile' Hardpoints you could add, but they revealed no detail about what they were, you can now tell from the search field, whether you're adding a Seeker/Dumbfire, a Grom or a Packhound and you can see whether you're adding the original AX Weaponry, or the Enhanced Stuff. This also applies to things like the Advanced MC, etc.
- Improved Imports - For a long time, importing to Coriolis from Inara/EDMC could result in a full failure of Coriolis, due to a module you were running on your ship, not yet having been added to Coriolis. This should no longer happen and any modules that are not currently in Coriolis, but are present on your ship, should simply show up as 'Unknown' in the Coriolis build.
- Updated Portuguese translations - thanks to CMDR @leonardofelin for his contributions there
- Updated Module Pricing - thanks to CMDR @jixxed from the EDOMH project for his contributions to that
- Several other Minor Bug Fixes.