Engineers coriolis.io still accurate? - shows Resistance Augmented as best.

I am engineering a Conda to the hilt. I am running a reinforced Bi-weave with fast charge..
I was playing around on coriolis.io with various Booster loadouts, and to my surprise according to coriolis.io, there is no better PVE shield tanking then running ALL resistance augmented boosters. If you look at the "defensive" stats against any PVE ship, the "shields will hold" time is always much longer for an all resistance augmented booster(s) setup vs other combination of heavy,thermal etc.
There only exception I can see is if the NPC is running solely a PA canon and even then, the difference is not much..... AND the recharge time on an all resistance augmented booster conda is MUCH less then one using others like Heavy Duty. This is because the overall raw shield strength is lower = faster charger rates.

It almost seems like the numbers don't add up... for example according to coriolis, a 1,200 MJ conda running augmented booster has shields that last much longer then a 2,400 MJ conda running heavy boosters.

I tried it against all the NPC ships and even against custom created engineered ships... the numbers all come back the same, just go all augmented boosters..
 
Try mixing the two.

Doing a quick test with four boosters on an FDL, 2 heavy duty and 2 resistant gives the highest shielding. In general 2 resistant and the rest heavy duty is very strong compared with them all being the same of either type. (Assuming G5 boosters here)
 
"Shields will hold for..." is related to a stock Eagle with 2x small pulse laser :D
Create a ship, safe that loadout and choose it in the options below as opponent. Than you will see other stats.

Best option for reinforced shields on an Anaconda would be (IMO):
1x thermal resist (thermo block)
1x resist aug (thermo block)
2x heavy duty (super cap)

Remember that NPC's like PA's and are good with them. Since you run bi-weaves and possible good armor, i suggest to wear additionally 2x PD, 1x Chaff and 1x Heatsink

https://s.orbis.zone/2683
 
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Usually you should try to maximize the qualities of your setup and minimize the negatives. So, for a Bi-weave shield, thermal + fast charge should be better. The Bi-weave build should have small absolute shields but resistant on all 3 categories, in order to maximize the recharge/recover speed. So, if you want reinforced shields, A or prismatics should be better than Bi-weave and the optimal special effect shouldn't be fast charge, unless there is a meaningful gain in recharge.

Using resistance augmented or thermal or kinetic, etc. should be limited to 2 boosters (generally speaking). After that, there are diminishing returns. So 2 resistance augmented, maybe 1 thermal and all others heavy duty, would be the optimal choice. Of course, there are other factors too, like mass, otherwise everybody will use A grade shield boosters only.

Don't forget though that you should keep a balance, because PAs do absolute damage.
 
I never really looked that closely at my shield boosters, thanks Mugur for pointing that out. I run a Federal Corvette with 7C Bi-Weave (Thermal/Force) and 7A SCB (Rapid/Boss) and 5 Boosters (Resist/Force). I opt for Force Block over Fast Charge as it gains me 9% more shielding to my weakest resist while recharging 11% slower than possible 5:06 vs 4:36, as I'd rather have the extra shielding over those 30 seconds.

So I was looking at effective shields with 4.0.2 using Resist/Force vs Heavy/Super, and I was surprised, as I've always just run 5 resist and not looked closer.

Resist/ForceHeavy/SupereABSeKN
5010449--29876--
4111213+7%29530-1%
3211976+7%28701-3%
2312740+6%27393-5%
1413503+6%23154-15%
0514267+6%19508-16%

Swapping to Heavy/Super, I'm gaining more effective ABS than I'm losing in effective KN, until I have 2 Resist left (like you said) and then I lose way more eKN than I gain in eABS. So now I'm going to run 2xresist + 3xheavy on my boosters! (In fact all my ships are going to be 2 resist, then heavy after that.

I also checked running Heavy/Super vs Heavy/Force. I lose 1% eABS and gain 1% eKN with each swap on that, so I think I'll run the Heavy/Force on my Corvette build.
 
I am engineering a Conda to the hilt. I am running a reinforced Bi-weave with fast charge. I was playing around on coriolis.io with various Booster loadouts, and to my surprise according to coriolis.io, there is no better PVE shield tanking then running ALL resistance augmented boosters. If you look at the "defensive" stats against any PVE ship, the "shields will hold" time is always much longer for an all resistance augmented booster(s) setup vs other combination of heavy,thermal etc. There only exception I can see is if the NPC is running solely a PA canon and even then, the difference is not much..... AND the recharge time on an all resistance augmented booster conda is MUCH less then one using others like Heavy Duty. This is because the overall raw shield strength is lower = faster charger rates. It almost seems like the numbers don't add up... for example according to coriolis, a 1,200 MJ conda running augmented booster has shields that last much longer then a 2,400 MJ conda running heavy boosters. I tried it against all the NPC ships and even against custom created engineered ships... the numbers all come back the same, just go all augmented boosters..

I believe that to be accurate UNLESS you intend fighting Thargoids. Thargoid weapons ignore resistances and in such a case the heavy duty shield booster mod appears more effective. o7
 
Reinforced raises the output of the shield generator, thus increasing the benefits of HD boosters compared to resistance boosters. I've found resistance boosters are best with Thermal modded Bi-weave shield generators, especially when further augmented by GSBs which don't count towards shield booster HP increases but are affected by shield resistance changes.

Regarding the initial claim itself, against an all thermal default opponent a mix of thermal and HD boosters works best rather than full resist aug.
 
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