I've a question and a big wish:
In my opinion, the whole shadow drawing is wrong and disturbs the game feeling. I can live with the wrong acceleration model in space (permanent power force for flying in vacuum is silly, but it's a game), BUT the shadows are really disturbing, because in vacuum you just can see a no-light/light boarder, no “grayscale”.
Have read some postings about lighting and shadowing, but could not find the basic answer, WHY the shadowing done in such a wrong way. Light scaling depends on atmosphere, why I get in space (startport, surface without atmosphere) no clear, cutted shadow?
Do we have the chance to get a correct shadowing? THX!
In my opinion, the whole shadow drawing is wrong and disturbs the game feeling. I can live with the wrong acceleration model in space (permanent power force for flying in vacuum is silly, but it's a game), BUT the shadows are really disturbing, because in vacuum you just can see a no-light/light boarder, no “grayscale”.
Have read some postings about lighting and shadowing, but could not find the basic answer, WHY the shadowing done in such a wrong way. Light scaling depends on atmosphere, why I get in space (startport, surface without atmosphere) no clear, cutted shadow?
Do we have the chance to get a correct shadowing? THX!