A continuous problem in Community Goals is the Bandwagon Effect; Namely, players see that one side of a competitive CG is winning, and therefore pile onto it to get the better rewards, rather than supporting the losing side. This inevitably leads to one side winning by a massive lead, rather than there EVER being a close CG.
With this in mind, I think that CGs should have their rewards linked together. For example, if one CG reaches tier 2, BOTH sides of the CG will get the credit reward for tier 2.
This means that it becomes easier for a player to get rewards by joining the losing side, rather than the winning side, because the losing side will have lower breakpoints for the same rewards. This will drive players to join the losing side, rather than the winning side, and keep these types of CG much more competitive.
With this in mind, I think that CGs should have their rewards linked together. For example, if one CG reaches tier 2, BOTH sides of the CG will get the credit reward for tier 2.
This means that it becomes easier for a player to get rewards by joining the losing side, rather than the winning side, because the losing side will have lower breakpoints for the same rewards. This will drive players to join the losing side, rather than the winning side, and keep these types of CG much more competitive.