A little off topic, but you mentioned it in your post. Getting Palin isn't too hard. The hardest part is going the grind to get the Sirius permit. But while you are doing that, you can be collecting the modular terminals at the same time. Took me about 2.5 days start to getting level 5 upgrades from Palin. In a nutshell:
- Get Sirius permit (by doing missions for Sirius at a Sirius controlled station)
- Find Marco Qwent mission pass reward at a station in Sirius once you have permit
- Give Marco Qwent 25 Modular Terminals (can get as rewards for doing missions almost anywhere, you probably tossed away tons of these already).
- Level up Marco Qwent to around 3.5+. He will give you invite to Palin.
- Give Palin 25 unknown fragments (can be found on planet surfaces where Thargoid wreckage is, or by blowing up UA's).
I am in Maia now, just getting the last of the materials for a level 5 thruster upgrade from Palin. I forgot to look to see if he had the cargo racks.
Ineresting thread necro there Mr KaosInator.
Welcome to the forum.
The beer's in the fridge and the nuts are all over the board.
This thread is from January.
Since then I got my Thargoid interdiction. Got really good at carrying UAs (24 in an Asp no anti toxic cargo hold).
Investigated a Secret Alliance Outpost in the California Nebula, made a Billion credits, helped flip four systems, got Elvira and Sirius, picked up 15 Modular Terminals from a CMDR in open - a senior from the group CONTRAIL - got Qwent found that Sirius Corp was in trouble, helped Sirius Inc fight that, got Palin, spent the Billion on my fleet, put G5 dirties and FSDs on the lot, went to Dav's Hope and the wrecked Fed ships, made one Elite rank and appeared in someone else's videos.
And I am sorry to say, I have bored the forums with all of this blow by blow, day by day, chapter and verse.
You are correct in all your details - I just wonder what you googled that brought you here.
Also in - rereading my tripe, I note I didn't answer the "What unique items?" question.
- CGs have been used to create Mega Ships, new rares, new bases, bring ships into the game, etc. I guess "unique" was a stretch, but I hope you get what I mean. My point was that failing to reach top tier has effects that you might not see for a while. For example the toxic cargo carrier didn't reach top tier and now we struggle with 2T holds. There was something similar with the Alliance base. It only got tier 3 so there's a ship yard but it's garbage. Only good for transfers.