alright, i've looked around and i cant find any data that accurately represents the hull degredation that corrosive shell gives. i can feel myself do more damage, but i don't know how much by, if its worth over taking the uptime bonus of having auto loader.
i read somewhere on multiple occasions (from random people) that it gives 25% hull damage bonus. some people say it's flat, caps at 25%, some say its for a few seconds, some say it goes up to 100% everytime it's procced and as far as i know, none of them are confirmed.
does anyone have any real data or veriafiable proof i can see to make a good assumption from?
because i'm torn between auto loader and corrosive shell, i could just have 1 multi cannon with corrosive and have the other auto, because of the non stacking, but, really, in most cases across most games, (and in real life for that matter)
that uptime typically beats out, because downtime drops dps, or time to finish exponentially,
and ofcourse,
what good is a 25% damage bonus for a few seconds if you have to reload like a chump, because there's no manual reload, effectively wasting the mod's dps potential when you could have autoloader and not have that problem?
either way, i think im sticking to autoloader, until there's a manual reload implemented, i mean come on FDEVS, just make it take 3x as long as an automatic reload, whatever, i dont like starting an engagement on 2 rounds in the chamber, and it makes all of the other experimental effects feel redundant, because uptime really does generally beat out in dps, consistency beats spike damage in most cases (well in pve that is, pvp is a totally different story because nobody is a robot and does maneuvers perfectly so it doesnt come down to consistency),
but i would like to see what damage per second i am potentially losing (if any) if i switch out one of my multicannons to corrosive shell
i read somewhere on multiple occasions (from random people) that it gives 25% hull damage bonus. some people say it's flat, caps at 25%, some say its for a few seconds, some say it goes up to 100% everytime it's procced and as far as i know, none of them are confirmed.
does anyone have any real data or veriafiable proof i can see to make a good assumption from?
because i'm torn between auto loader and corrosive shell, i could just have 1 multi cannon with corrosive and have the other auto, because of the non stacking, but, really, in most cases across most games, (and in real life for that matter)
that uptime typically beats out, because downtime drops dps, or time to finish exponentially,
and ofcourse,
what good is a 25% damage bonus for a few seconds if you have to reload like a chump, because there's no manual reload, effectively wasting the mod's dps potential when you could have autoloader and not have that problem?
either way, i think im sticking to autoloader, until there's a manual reload implemented, i mean come on FDEVS, just make it take 3x as long as an automatic reload, whatever, i dont like starting an engagement on 2 rounds in the chamber, and it makes all of the other experimental effects feel redundant, because uptime really does generally beat out in dps, consistency beats spike damage in most cases (well in pve that is, pvp is a totally different story because nobody is a robot and does maneuvers perfectly so it doesnt come down to consistency),
but i would like to see what damage per second i am potentially losing (if any) if i switch out one of my multicannons to corrosive shell