My Full Metal Jacket SLF Vette. (PvE only)
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
Armour: This version of the build has full military heavy duty with hull reinforcements. This is unnecessary for most PvE encounters because the shields don't break. This is necessary only when opposing the wing assassination targets or spec ops (they use phasing sequence). Due to this, module protection isn't required. You can happily remove all armour if you're just doing hazres, cnbs or any CZ without spec ops. But with this version, coupled with the shield cell bank for "just in case", you can solo anything human npcs throw at you.
Shields: Bi weave, thermal resistance, fast charge. Too weak to shield tank? The combination of 2x heavy duty shield boosters, 6x resistance aug boosters and four guardian shield boosters results in almost 10k relative shield health versus thermal, 11k explosive and 8k kinetic. That's similar to many prismatic builds but it recharges in 5:13. This is insanely fast recharge rates for this amount of strength. The SCB is unnecessary unless fighting spec ops solo (even then, not always). Use the huge efficient vent beam to prep before firing the SCB and stay on target to keep heat under 100%. Swap out SCB and armour for size 7 collector limpets and cargo racks to farm mats whilst hunting.
Weapons: the huge beam is a heavy hitter for taking out smaller targets mostly, vent for cooling but not required. This can be switched out for anything (I use regenerative in wings for example). It really helps though, particularly with... The large long range emissive pulse on the underside. This hard point isn't optimal but this little baby lets you tag and pull long range targets to save chasing them about, helps you bag quick kill steals in the same scenario, does decent damage versus most targets at a mid range and, most importantly, enhances the tracking of all the other weapons (most useful to counteract the occasional low heat target as well). This improves the huge beam but really shines when the target gets close... The rest are overcharged frags, incendiary except the two small (one drag munitions to slow the target down, one corrosive for obvious reasons). These burn through shields and hull like nothing else. Huge damage. You'll need to synthesise the ammo (recommend doing the shard sites for that). But it's worth it.
SLF (just got elite yesterday) is the multicannons. She rips through hull really fast. It's like having a large MC. And she is great at distracting multiple enemies. The SLF is an exceptional addition and so much fun.
This build is the fastest all round dps for me (small, medium or large targets), takes an absolute beating and is so much fun. My favourite ship to date.