Corvette jump range or FSD

I'm hoping the range of the corvette can be rebalanced or increased by about 10 at least when the FSD engineered to level 5

Or can a new class of FSD be introduced, a larger one which the Corvette alone can use. If there is a new panther ship coming this would need the same new size fSD.

Basically allow some way of getting the corvette to have range smaller but similar to the anacnda , but more or matching the cutter.

the ancient ruins must be a jump highmear never mind getting to colonia
 
Agreed. The Vette Jump Range is wayyyy to nerfed. With D rated modules and a fully modified C6 FSD with engineering and you will get maybe 22 if you actually want Modules to use on your ship. That range is fine for the bubble but absolutely annoying for anything else. Honestly I dont care if they ever buff the Vette's Jump Range. How about making an "Explorer" ship that actually looks good and is fun to fly. ASP looks like some kind of cracker to me. Anaconda looks like an ugly speedboat. Diamond Back Explorer is like a 2003 Subaru WRX STI, ugly as hell but performs wonderfully. The Corvette's Jump Range is not complete deal breaker but, it is disappointing. Somehow, having a horrible jump range on the Vette allows for some kind of balancing. I think both the Cutter and Vette should have easily obtainable jump ranges of 30+ without having to strip the ship down to the frame. I could see the Vette having a 20ly jump range with all A Rated Modules. Right now I have all A Rated Modules with a lot of engineering and i get 17ly.

Friends: "Hey ArchAngel, we are in the Pleiades and we need your help, come join us in the fight!"
Me: " Ok, give me 30 minutes of Jumping and Fuel Scooping and I'll be there, cause i am 300 Ly away in the most powerful ship the ED and the Feds allow you to fly"
Friends: "well hurry up, we need you"
 
a bit more jump range surely won't hurt. even a 6a fsd with somewhat good rolls on grade 5 hurts, and with battle fitted outfitting it hardly hits 16ly.
 
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