Ship Builds & Load Outs Corvette loadout PVE

Hi this is my current corvette loadouts

2 x Class 4 MC Rapid fire 1 x incendiary 1 x corrosive
2 x Class 2 long range beam grade 5 regen
1 x class 3 long range bean thermal vent
2 x class 1 torpedo launcher with rev cascade.

Thoughts on how i can improve. Power is no issues and with thermal vent i run cool even with DDT Grade 5 and OC PP grade 5. PD is Grade 5 CE

Thanks
 
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Hi this is my current corvette loadouts

2 x Class 4 MC Rapid fire 1 x incendiary 1 x corrosive
2 x Class 2 long range beam grade 5 thermal vent
1 x class 3 long range bean thermal vent
2 x class 1 torpedo launcher with rev cascade.

Thoughts on how i can improve. Power is no issues and with thermal vent i run cool even with DDT Grade 5 and OC PP grade 5. PD is Grade 5 CE

Thanks

gimbal or fixed weapons?

gimbal, i'd suggest switching one torpedo to a laser or MC with emissive munition special - it greatly improves gimbal tracking.

and the other torpedo either to a seeker rack, to take down enemy fighters, or to a laser with scramble spectrum for the giggles.

torpedos don't make a lot of sense in pve.
 
All lasers are turreted MC Gimballed, Yea not found a great use for them and a one shot use as well. Thanks will try that.
 
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I'll hop onto the train:

Currently a rank away from a Corvette, but I am SO planning on replacing my Anaconda with it!

This is the loadout I'm planning to use, engineering inculded:

https://eddp.co/u/tgczGuuZ

Any ideas what could be improved?
 
So I don't know if this is optimal but..... this is what I have.

https://coriolis.edcd.io/outfit/fed...vwGk0h2y5wIAAA==.EweloBhBmSQUwIYHMA28QgIwV0A=

I have been testing it this past week and so far I am VERY impressed. (It's a pain to unlock engineers and then get the mats but if you can its well worth it). I am able to take out targets in a literally a matter of seconds. This goes from eagles to corvettes/cutters/anacondas. I'm also able to withstand 6 ships attacking me...not only did my shields hold but I took all 6 ships out and only had to use a shield cell bank once. ABout the only weakness in it is the ammo goes quickly so you have to go land often or mine a ton for ammo mats.
 
So I don't know if this is optimal but..... this is what I have.

https://coriolis.edcd.io/outfit/fed...vwGk0h2y5wIAAA==.EweloBhBmSQUwIYHMA28QgIwV0A=

I have been testing it this past week and so far I am VERY impressed. (It's a pain to unlock engineers and then get the mats but if you can its well worth it). I am able to take out targets in a literally a matter of seconds. This goes from eagles to corvettes/cutters/anacondas. I'm also able to withstand 6 ships attacking me...not only did my shields hold but I took all 6 ships out and only had to use a shield cell bank once. ABout the only weakness in it is the ammo goes quickly so you have to go land often or mine a ton for ammo mats.

Mine is similar.
I drop the extra Hull Reinforcements. Only use the two military slots for them. Especially for PvE. Less weight, move faster. In fact, I sometimes will not use them at all and even stick with the light alloys as my shields do not ever drop that far. Even for CZ's (But I now use a FDL for those)

I personally do not ever need more than 1 7a shield bank. I use that for the one and only cargo rack (carrying limpets).
I see no purpose in having a hanger with 2 fighters, since only one can be out at a time. Even though there is a delay, sometimes I forget and they are ready after the fights. Sometimes loose them in wings of 3-4. I have a 5 hanger and then my 6's are fuel scoop & tank.
I also personally like having at least one Module Reinforcement for whatever reasons.
I always carry a collection limpet, 5a.
I use less Shield Boosters. Add Chaff (though I rarely need it now thinking, may use booster-but then will need it once I do not have it) and Point Defence. My shields at 3k+ do just fine.
You also only really need a 5D life support in most cases.

All MC, Gimbal.
All but Large is Incendiary, Overcharged.
Large is Corrosive, Expanded Mag.
Devours shields.

Slight over heat if firing them all at once. So I split them into two groups. Huge/Large and then Medium/Small (Only when super close).
But even using Thermal Vent Beams, I still overheated. Atleast with these, not as bad.
 
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Mine is similar.
I drop the extra Hull Reinforcements. Only use the two military slots for them. Especially for PvE. Less weight, move faster. In fact, I sometimes will not use them at all and even stick with the light alloys as my shields do not ever drop that far. Even for CZ's (But I now use a FDL for those)

I personally do not ever need more than 1 7a shield bank. I use that for the one and only cargo rack (carrying limpets).
I see no purpose in having a hanger with 2 fighters, since only one can be out at a time. Even though there is a delay, sometimes I forget and they are ready after the fights. Sometimes loose them in wings of 3-4. I have a 5 hanger and then my 6's are fuel scoop & tank.
I also personally like having at least one Module Reinforcement for whatever reasons.
I always carry a collection limpet, 5a.
I use less Shield Boosters. Add Chaff (though I rarely need it now thinking, may use booster-but then will need it once I do not have it) and Point Defence. My shields at 3k+ do just fine.
You also only really need a 5D life support in most cases.

All MC, Gimbal.
All but Large is Incendiary, Overcharged.
Large is Corrosive, Expanded Mag.
Devours shields.

Slight over heat if firing them all at once. So I split them into two groups. Huge/Large and then Medium/Small (Only when super close).
But even using Thermal Vent Beams, I still overheated. Atleast with these, not as bad.

Main reason for the double hangars is so my friend can multi crew with me at the same time :3

Yea as far as the armor Im finding I don't hit a point where my shields are down for it to matter anyways....

As far as life support....NEVER AGAIN :p I NEED the 25 min of life support....I died when I had 5D QQ I rather be safe then sorry especially with that.
 
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