PvP Corvette PvP

I avoid PvP because I see no benefit in it, but when it does happen, I don't want to run away from it. Even though my ship is outfitted for PvE, I believe it's decent for PvP as well as it haven't got blown once by another CMDR....yet. :D

The problem is that people run away from me usually after their shields go down. Even with a very good roll of G5 Dirty Drives (max speed is around 390), I can't catch up to anything.

I tried using a SLF (Condor) and missiles with the Drag effect and while it works on some ships, for example FDL and iClipper are so fast, they can outrun both Condor and missiles (?!).

How do fellow Corvette pilots deal with this?
 

ryan_m

Banned
I avoid PvP because I see no benefit in it, but when it does happen, I don't want to run away from it. Even though my ship is outfitted for PvE, I believe it's decent for PvP as well as it haven't got blown once by another CMDR....yet. :D

The problem is that people run away from me usually after their shields go down. Even with a very good roll of G5 Dirty Drives (max speed is around 390), I can't catch up to anything.

I tried using a SLF (Condor) and missiles with the Drag effect and while it works on some ships, for example FDL and iClipper are so fast, they can outrun both Condor and missiles (?!).

How do fellow Corvette pilots deal with this?

You should never die in PvP unless you choose to, but you're going to have an extremely hard time fighting other PvP ships in it unless you specifically gear for PvP. Mediums will boost around you and hit you with TLB PAs and you won't be able to fire back. Large ships will be set up to fight ships just like you and you'll get worked.

Unfortunately, in this game, you have to gear for PvE OR PvP, not both. Generally, this means big HD stacked shields and roughly balanced resists along with SCBs. You fight until your SCBs run out, then you leave.

If you want build-specific feedback, post a coriolis link with all your rolls on it (or rough approximations).
 
First time using this, so I hope I didn't screw up.
https://eddp.co/u/hHHAmmhy

I'm very satisfied with this ship, even though it drifts a bit.
What troubles me are CMDRs that attack me and proceed to run away before I can finish them off. If anything, I'd like to know how to kill them before they can run or slow them down so I can catch up.
 
I tried using a SLF (Condor) and missiles with the Drag effect and while it works on some ships, for example FDL and iClipper are so fast, they can outrun both Condor and missiles (?!).

Neither the FDL nor Clipper can outpace seeker missiles (an extremely fast Clipper can best packhounds though), but they can often reduce the closing velocity enough so that missile duration runs out well before impact.

Likewise, a Condor can usually keep up with all but the fastest FDLs. MC Condor in particular is a good pursuit ship. However, if you aren't flying it yourself, you need a high rank NPC, as they won't even put four pips to ENG unless they are Dangerous or higher.

Mediums will boost around you and hit you with TLB PAs and you won't be able to fire back.

https://youtu.be/PI2wHp5azC4?t=1610

Unfortunately, in this game, you have to gear for PvE OR PvP, not both.

Exact same ship: https://www.youtube.com/watch?v=niinmzd3N3o

Large ships will be set up to fight ships just like you and you'll get worked.

My favored Corvette setup does have problems with some anti-big ship big ships, but I can usually hold my against all but very good large ship pilots. In most 1v1s I'm willing to stick around after shield failure because it's a hybrid bi-weave setup with armored internals and a lot of hull...if I can stall their SCBs, I'm usually in much better shape to survive or win once shields are down.

That said, I built the ship to fight medium ships since my most common sort of PvP encounter is being outnumbered by medium ships.
 

ryan_m

Banned
Neither the FDL nor Clipper can outpace seeker missiles (an extremely fast Clipper can best packhounds though), but they can often reduce the closing velocity enough so that missile duration runs out well before impact.

Likewise, a Condor can usually keep up with all but the fastest FDLs. MC Condor in particular is a good pursuit ship. However, if you aren't flying it yourself, you need a high rank NPC, as they won't even put four pips to ENG unless they are Dangerous or higher.



https://youtu.be/PI2wHp5azC4?t=1610



Exact same ship: https://www.youtube.com/watch?v=niinmzd3N3o



My favored Corvette setup does have problems with some anti-big ship big ships, but I can usually hold my against all but very good large ship pilots. In most 1v1s I'm willing to stick around after shield failure because it's a hybrid bi-weave setup with armored internals and a lot of hull...if I can stall their SCBs, I'm usually in much better shape to survive or win once shields are down.

That said, I built the ship to fight medium ships since my most common sort of PvP encounter is being outnumbered by medium ships.

You were able to keep fire because turrets, inexplicably, are entirely unaffected by TLB. You were getting hit pretty often, and still ended up leaving. You know what you're doing, though, and OP seems very green, so he shouldn't expect to fare as well. Not saying it can't be done, but there are better ships to learn how to PvP in than the Corvette.
 
You were able to keep fire because turrets, inexplicably, are entirely unaffected by TLB.

Turrets on fire-at-will act almost as independent entities; if they do lose lock, they reacquire almost instantly. But yeah, TLB is why I'm running fixed hitscans in the central hardpoints and turrets elsewhere.

You were getting hit pretty often, and still ended up leaving.

Corvette doesn't really evade much fire. I was willing to take my chances against the two FASes, but I knew I was in trouble when the Clipper returned and didn't want to be caught by the same seven CMDRs I disengaged from (burning half my SCBs in the process, which hadn't been replaced) at 6:50.

Not saying it can't be done, but there are better ships to learn how to PvP in than the Corvette.

Absolutely agree. Working up through the combat viable ships is the way to go. The Corvette is a major challenge and an expensive ship to lose habitually. I'd recommend the Viper Mk III, Courier, or Vulture to start with, probably in that order...maybe the DBS.
 
As I already stated, I don't care for PvP since there's no reward in it for me. I made this thread to get an answer for the question I already asked two times: How do I stop other CMDRs from running away from me?

I don't pick fights, so if someone picks a fight with me, we spin around like idiots for 5 minutes and they leave, it leaves a sour taste of wasted time, which I'd like to avoid.

As an example. In the recent CG in I Carinae, I was attacked several times by FDL with iCourrier, which was later replaced by iClipper. Even 2v1 they posed little threat to me, but they were annoying as it took me a few minutes to take their shields down and damage their hull. After all that, seeing them boost away with being unable to stop them feels pretty crap. Pack Hounds and Condor were unable to catch them. Condor was fast, but both ships were always a tad bit faster and once they got far away enough from my Corvette they used FSD.
 
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ryan_m

Banned
As I already stated, I don't care for PvP since there's no reward in it for me. I made this thread to get an answer for the question I already asked two times: How do I stop other CMDRs from running away from me?

It's not possible. All of those ships you're fighting (courier/clipper/FDL) all cruise faster than your top boost speed. If you don't want people to get away from you, fly another ship.
 
How do I stop other CMDRs from running away from me?

Short answer: you don't.

It's hard enough to corner and down a slower ship, it's damn near impossible to take out a faster one whose CMDR doesn't feel inclined to explode. Outside of being focused down by a couple of wings or deliberately deciding to fight to ship destruction, an experienced pilot has to make a major mistake to lose a ship.

You might catch someone off guard with just the right loadout, if you specifically set a trap and get lucky, but that would preclude doing much else.
 

Powderpanic

Banned
PVP is totally broken in terms of risk, which is why none of the Sandro C&P Karma plans are going to make ANY difference.

Sadly this is never going to change because it would actually inject challenge into the game.

While it would eventually balance out the game, allowing good guys to be a threat to bad guys.
The initial gank fest would result in more tears than Trump getting elected for a second term.
 
For a short while until it runs out of ammunition, anyway.

I can normally get away with using nothing other than my huge fixed beams vs. NPCs and kill them at a perfectly acceptable pace.

The second video I linked to above shows ~5.2 million in bounty vouchers at a Haz RES, without any faction bonuses, without a KWS, in about 45-50 minutes (first few minutes are missing). I didn't use any SCBs, any heatsinks, and I left with 70%+ of my ammo. I don't even think I lost an SLF. Three trips to the RES, all done in Open, was enough to land me in the top 10% of that CG.

Some people will say that huge beam lasers aren't PvP weapons, but I'm not using mine out of ignorance. I'm using them because experience has shown me that the prevalence of TLB (it's not unusual for me to face a wing that has six or more TLB weapons between them) and other effects renders most anything not hitscan so much more difficult to use that the fixed beams end up doing more damage than anything else I could slot. Some people will also question my choice of efficient over long range and this is admittedly a trade off. I run a hybrid setup with an armored PP and non-efficient beams are prohibitively power hungry. I also find that my typical combat ranges are short enough that efficient does quite well, as long as I have other weapons to still be able to deal some damage further down range when the situation calls for it.

Regardless, unless I was packing all PA, cannons, and/or rails, I've never felt limited in PvE scenarios by PvP loadouts. Maybe if I had the patience to grind away at robots for more than an hour or two at a time that would be different, but I don't...and since I can make the 108 kills to complete a 25 million CR massacre mission in a CZ in about 60-90 minutes with a PvP ship, I can't imaging needing to.
 
For a short while until it runs out of ammunition, anyway.

I can stay in a CZ for an hour or so with frags, multicannons, SLF and a hammer. TTK is short because of engineered weapons vs. non-engineered shields and hull. There are more efficient builds for CZs, but it's PVE nonetheless.
 
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