Ships Corvette vs Conda

As you can probably read, it's all about Corvette vs Conda.
I mainly want to fight in High Cz or hunt pirates, rarely also a contract killing
Do you have corresponding builds and maybe a preference ovn the two

07
This thread's been bumped a bit since when you posted this back in May, but for yours & others' consideration/comparison:
one of many weapon arrangements I've tried and tested on my Corvette: https://edsy.org/s/vtok0Xo
combat 'Conda: https://edsy.org/s/vQxpBZ7

They're very comparable platforms for combat. They have the same distributor and a similar arrangement of hardpoints, with the Corvette having nice fixed placement for either the large, or the smalls and/or the huge; while the Anaconda has a variety of solid options for fixed mounts and has a better overall grouping if you want to try going only fixed. The Corvette has noticably better pitch & bigger optionals to have stronger SCBs, while the Anaconda has slightly better roll and can easily pack an extra rack of SCBs to compensate for that drawback.

Regarding CZs & contract killing, enemies there have greatly inflated hull hitpoints compared to pirates (and are sometimes engineered!), and because the issue of ammo duration is limited anyway by the limited duration of the combat zone, a dual-huge-multicannon (or high-yield-explosive cannon) Corvette can feel pretty good there.
 
This thread's been bumped a bit since when you posted this back in May, but for yours & others' consideration/comparison:
one of many weapon arrangements I've tried and tested on my Corvette: https://edsy.org/s/vtok0Xo
combat 'Conda: https://edsy.org/s/vQxpBZ7

They're very comparable platforms for combat. They have the same distributor and a similar arrangement of hardpoints, with the Corvette having nice fixed placement for either the large, or the smalls and/or the huge; while the Anaconda has a variety of solid options for fixed mounts and has a better overall grouping if you want to try going only fixed. The Corvette has noticably better pitch & bigger optionals to have stronger SCBs, while the Anaconda has slightly better roll and can easily pack an extra rack of SCBs to compensate for that drawback.

Regarding CZs & contract killing, enemies there have greatly inflated hull hitpoints compared to pirates (and are sometimes engineered!), and because the issue of ammo duration is limited anyway by the limited duration of the combat zone, a dual-huge-multicannon (or high-yield-explosive cannon) Corvette can feel pretty good there.
That's odd, usually the rails are set to knock down cans.
 
If you have a large ship you won't get missions for med / small only pads . It's a failsafe in the game. So if you have a med or small ship for passengers you can land at all places and stations. So you are limiting the available missions. To only large landing areas . We have small med and large so technically you are losing 2/3 of available missions. But it's never a straight 1/3 each so it's safer to say 1/2.
But as you say in context of the post conda or corvette I would say corvette is more viable . The condas only plus really is it's jump range.
But this of course is just my own opinion
Interesting...

So you're saying is that if I use a Python with 1st Class cabins, I will see Passenger Missions to outposts. etc ???

That hasn't been my experience, but I'm certainly willing to look at that again.


OK - so I just outfitted my T-8 for 54 1st Class cabins similar to my Anaconda that has the same 54 1st Class cabins. Parked at my home station where I'm Allied with all factions, I can find no missions available for the T-8 that aren't available to my Anaconda.

So where can I find these missions that you suggest I'm not seeing?

Granted, I can go to an outpost now and take passenger missions, but again my experience is that they always go to a destination that has large pads and subsequent mission at the destination always go to destinations that have large pads and never generate passenger missions restricted to smaller pads.

If my experience is incorrect, please provide an example I can test and confirm what you are claiming.

Thank you

EDIT: On another humorous note. I just landed at an outpost to see what's available.

1724600961034.png


Isn't that strange? Anybody know how to set up a medium sized ship to transport 80 Passengers?

There's so much room for improvement on making more sense out of Passenger Missions...

EDIT: Yes - I can get a Python to 80 Business Class without shields - but is it worth it to only get one mission FROM an outpost? Probably get 80 economy class with shield but still not practical as it only has the advantage of accepting Passenger Missions at an outpost.
 
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That's odd, usually the rails are set to knock down cans.
Are you talking about feedback cascade? Without plasma slugs, railgun ammo duration is terrible and railguns are very good for damage output, it's better to use plasma slugs and use them all the time rather than holding them for situational SCB moments - especially given that NPCs most usually are using woefully undersized SCBs.
 
Interesting...

So you're saying is that if I use a Python with 1st Class cabins, I will see Passenger Missions to outposts. etc ???

That hasn't been my experience, but I'm certainly willing to look at that again.


OK - so I just outfitted my T-8 for 54 1st Class cabins similar to my Anaconda that has the same 54 1st Class cabins. Parked at my home station where I'm Allied with all factions, I can find no missions available for the T-8 that aren't available to my Anaconda.

So where can I find these missions that you suggest I'm not seeing?

Granted, I can go to an outpost now and take passenger missions, but again my experience is that they always go to a destination that has large pads and subsequent mission at the destination always go to destinations that have large pads and never generate passenger missions restricted to smaller pads.

If my experience is incorrect, please provide an example I can test and confirm what you are claiming.

Thank you

EDIT: On another humorous note. I just landed at an outpost to see what's available.

View attachment 400154

Isn't that strange? Anybody know how to set up a medium sized ship to transport 80 Passengers?

There's so much room for improvement on making more sense out of Passenger Missions...

EDIT: Yes - I can get a Python to 80 Business Class without shields - but is it worth it to only get one mission FROM an outpost? Probably get 80 economy class with shield but still not practical as it only has the advantage of accepting Passenger Missions at an outpost.

88 passengers, still shielded and includes 1 first class + 2 business class cabins.

You want a mixture of cabin types anyway since you'll never find enough first class/business class missions to make that worthwhile.

edit: Don't pay too much attention to the weapons, it was something I was fooling around with once upon a time.
 
Are you talking about feedback cascade? Without plasma slugs, railgun ammo duration is terrible and railguns are very good for damage output, it's better to use plasma slugs and use them all the time rather than holding them for situational SCB moments - especially given that NPCs most usually are using woefully undersized SCBs.
I don't know what SCBs they use but they do it a lot. And if we're talking about damage from rails, it's better to use class 2 than class 1.
 
Are you talking about feedback cascade? Without plasma slugs, railgun ammo duration is terrible and railguns are very good for damage output, it's better to use plasma slugs and use them all the time rather than holding them for situational SCB moments - especially given that NPCs most usually are using woefully undersized SCBs.
I have 1 small railgun with high cap and feedback on my corvette the other small is a high cap corrosive multi. I have two fire groups pulses and rail and multis and rail . ( I run rapid pulses on meds and large and multi on huges) And that lasts a high cz with no synth of ammo. Of course I suck at fixed but the corvette isn't as twitchy and will hit high 90's% with rail gun. The rail is solely for anti SCB recharge .
 
I don't know what SCBs they use but they do it a lot. And if we're talking about damage from rails, it's better to use class 2 than class 1.
The small rails do just fine, and you can't exactly just change the smalls on the Corvette to be mediums. The medium hardpoints on the Corvette are placed very badly for fixed weapons, while the two smalls are very close together & centerline.

It's something you can test yourself if you don't believe me, but your general TTK will go down by virtue of not wasting the DPS potential of 2 small rails for the situational benefit of SCB-cancelling - which is often just better to overpower through raw damage anyway.

Plus I think it's just more fun being able to spam them more often.

Incidentally, you can try putting class 2 rails on the class 4 hardpoints, because they are similarly placed in an ideal location. It sounds silly, but because railguns are so good (with plasma slug), 2 smalls + 2 medium rails on the small + huge hardpoints works surprisingly well in practice. (You'll probably want an additional 32t fuel tank for using 4 plasma slug weapons together, though.)

I do wish we had large/huge railgun options for the fun of it.
 
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I have 1 small railgun with high cap and feedback on my corvette the other small is a high cap corrosive multi. I have two fire groups pulses and rail and multis and rail . ( I run rapid pulses on meds and large and multi on huges) And that lasts a high cz with no synth of ammo. Of course I suck at fixed but the corvette isn't as twitchy and will hit high 90's% with rail gun. The rail is solely for anti SCB recharge .
Regarding small HC corrosive MCs, this guy on reddit says it pretty well: Source: https://old.reddit.com/r/eliteoutfitters/comments/mkfud5/corrosive_on_huge_mc_or_small_one_which_is_better/gtfodj8/


For that reasoning (which I've also experienced in practice), when I'm not using a huge MC on the Corvette, I opt for a HC corrosive MC on the large hardpoint - I find it to be about the same ammo duration as an OC/SR huge MC, and it doesn't suffer so much from the awkward positioning of that hardpoint. I think you're right though that a HC small can still last you a full CZ.

Regarding firegroups, I do mine like this:
A: fixed-only weapons on 1, discovery scanner or whatever on 2. This is for when they're chaffing, at long distance, or I just need a clear sight picture for aiming
B: fixed on 1, gimballed on 2, corrosive MC not included. This is for when their shields are up
C: fixed on 1, gimballed on 2 with corrosive included. This is for when shields are down
D: sometimes used if I'm using seeker missiles or fixed cannons, if it doesn't work well with the other groups
 
Regarding small HC corrosive MCs, this guy on reddit says it pretty well: Source: https://old.reddit.com/r/eliteoutfitters/comments/mkfud5/corrosive_on_huge_mc_or_small_one_which_is_better/gtfodj8/


For that reasoning (which I've also experienced in practice), when I'm not using a huge MC on the Corvette, I opt for a HC corrosive MC on the large hardpoint - I find it to be about the same ammo duration as an OC/SR huge MC, and it doesn't suffer so much from the awkward positioning of that hardpoint. I think you're right though that a HC small can still last you a full CZ.

Regarding firegroups, I do mine like this:
A: fixed-only weapons on 1, discovery scanner or whatever on 2. This is for when they're chaffing, at long distance, or I just need a clear sight picture for aiming
B: fixed on 1, gimballed on 2, corrosive MC not included. This is for when their shields are up
C: fixed on 1, gimballed on 2 with corrosive included. This is for when shields are down
D: sometimes used if I'm using seeker missiles or fixed cannons, if it doesn't work well with the other groups
See even after 8 years ??? I knew about the kinetic dropoff with different ships sizes but unfortunately never considered it on my corvette. Hmmmm back to engineering methinks a complete weapon rebuild.
Thanks 👍
 
See even after 8 years ??? I knew about the kinetic dropoff with different ships sizes but unfortunately never considered it on my corvette. Hmmmm back to engineering methinks a complete weapon rebuild.
Thanks 👍
It's a bit of a strange article, for some reason it's all tied to HRP, but as far as I know the damage is reduced depending on the class of weapon, not just the hardness of the hull.

Interestingly enough, another thing happens. MC armor penetration 68, the rating of the largest ships 70 (except for t10), it turns out that if the shooting is only these machine guns in the corrosive effect makes no sense.
 
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It's a bit of a strange article, for some reason it's all tied to HRP, but as far as I know the damage is reduced depending on the class of weapon, not just the hardness of the hull.

Interestingly enough, another thing happens. MC armor penetration 68, the rating of the largest ships 70 (except for t10), it turns out that if the shooting is only these machine guns in the corrosive effect makes no sense.
Class doesn't have a direct impact on damage calculation - it's the piercing value against enemy hull hardness, which doesn't have to do with Hull Reinforcement Packages at all, it's just a fixed number all ships have.

The corrosive effect benefits every weapon hitting your target, it's not for just the weapon applying it - and the 25% bonus damage alone is more significant than the bonus to piercing.

The point I was going for is just that there's multiple reasons to reconsider going with "small corrosive MC".
 
Class doesn't have a direct impact on damage calculation - it's the piercing value against enemy hull hardness, which doesn't have to do with Hull Reinforcement Packages at all, it's just a fixed number all ships have.

The corrosive effect benefits every weapon hitting your target, it's not for just the weapon applying it - and the 25% bonus damage alone is more significant than the bonus to piercing.

The point I was going for is just that there's multiple reasons to reconsider going with "small corrosi
I wrote about rails and plasma in another post.
 
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