Limit Theory - Wikipedia
en.wikipedia.org
Why hasn't anyone took this game up and made it a game?
Er... he released it open source. Even a working version albeit limited severely of course.
GitHub - JoshParnell/ltprototype: Limit Theory Prototype (2013)
Limit Theory Prototype (2013). Contribute to JoshParnell/ltprototype development by creating an account on GitHub.github.com
Yup. Shame the toll it took on Josh, and I was relieved when he gave it up. Such an endeavour isn't worth anyone's health.Its a shame it looked good
Unlike some who abused Kickstarter, Josh took the money, hired a team and worked on the game for YEARS after the kickstarter. It took its toll mentally and physically and financially on him until eventually he had to admit defeat. The whole time he communicated with his backers, released regular updates and videos on his progress and most people who were part of the Limit Theory community felt he sincerely tried to deliver and few if any felt robbed.No problem taking $200,000'odd thousand dollars, but got a headache when it came to making the game.
Give me a break..
I'll give you a break and I'll give Josh a break, as it seems he took on too much, but made an honest effort.No problem taking $200,000'odd thousand dollars, but got a headache when it came to making the game.
Give me a break..
From the sounds of it you didn't follow the game at the time and nor do you have much of an understanding nor sympathy for stress or mental health issues.No problem taking $200,000'odd thousand dollars, but got a headache when it came to making the game.
Give me a break..
You're the reason I said 'most people' and not 'everyone'.I obviously followed the game much more than some on here. He hired one guy very close to the end after Josh went missing for months and was threatened with legal action if he didn't produce the game or refunds. How do I know that, well I followed the game very closely.
The guy he hired worked more or less for free in his spare time. Josh was and still is liable to legal action, should he be found of course. He also rented a very cheap rental space to try and make it look like he was attempting to produce the game.
Although I don't think he ever had the ability to do so, taking money needs no qualifications..
Liability to legal action doesn’t necessarily imply guilt.Josh was and still is liable to legal action, should he be found of course.
Yep, you can't just take someone else's stuff, that's his property, if he chooses to not continue with it that doesn't make it free for people to use.
Games are always best with the inspiration of its creator(s). You don't simply take the failed attempt of someone else and make something of that.
I was more thinking about the technical aspects and artistic vision of a video game. That is more rigid than a tabletop rpg where you can add house rules and lore on the fly.Sure you can, even where the creator ostensibly reserves all applicable rights for themselves. You just need to do it in a jurisdiction that doesn't respect intellectual property law, or change it enough that plagiarism charges are prohibitively costly to demonstrate in the courts of jurisdictions that do. Happens all the time.
I play homebrew RPGs that are direct derivations of games created by idiots that I then modified into something usable. Ripping stuff off, wherever possible, saves a huge amount of time and effort. I am as sure that some of these people would hate the changes I've made to their material as I am indifferent to any objections they'd have. No one has exclusive ownership of any idea once it's communicated to another party.
Of course, I don't publish, let alone try to monetize, anything.