The game would have dinosaurs be given a biome penalty depending which biome is set for your park. So dinosaurs incubated in the desert biome would get a 50% thirsty penalty, while dinosaurs incubated in the Tundra biome would get a 50% hungry penalty. I liked this implementation as it allows for players to handle dinosaur needs in different environments, such as dinosaurs having to be more around water in deserts, or dinosaurs finishing their feeders at a faster rate in the tundra.
When playing the game with the new hybrids pack, I can'y help but notice that the Spinoceratops I want to incubate has a 50% hungry trait as penalty for being in the tundra biome. It got me asking, shouldn't this hybrid not be bothered by the cold? And aren't there dinosaurs that are more adapted to live in the desert and tundra biomes than others?
I want to then suggest if it could be possible, that instead of having all dinosaurs be given a biome specific penalty, that some of them are immune to the penalty? So in the tundra biome, dinosaurs like the aforementioned Spinoceratops, Yutyrannus, Troodon, SInosauropteryx, and Pachyrhinosaurus are immune to the tundra penalty, and won't get the 50% hungry trait. Likewise, animals like Dimetrodon, Lystrosaurus, Australovenator, Diplodocus, and oviraptor are immune to the desert penalty, and do not get the 50% thirsty trait.
This could reflect how some dinosaurs are better suited for the biome than others, which would allow for players to try out animals they may not often pick as they would be easier to take care of in certain maps, and not require the additional genetic modifications compared to their counterparts.
Furthermore, to make it interesting, we could also have the game bring about a critical penalty for dinosaurs that are REALLY not suited for the biome. So a Spinoceratops that is incubated in the desert would have 100% thirsty trait than 50%, as it is not made to handle the heat. Or how an Oviraptor incubated in the Tundra would then have 100% chance of a hungry trait instead of 50% as it is not made for the cold.
They may not be 100% accurate to the real animal and how adapted they are to their environments, but if certain dinosaurs are immune to certain biomes or are very vulnerable to others, then it could open up a subtle level of strategy for players trying out different dinosaurs for different parks, to try animals they may not often choose if it means an easier time modifying their genomes and taking care of them in the more extreme parks.
When playing the game with the new hybrids pack, I can'y help but notice that the Spinoceratops I want to incubate has a 50% hungry trait as penalty for being in the tundra biome. It got me asking, shouldn't this hybrid not be bothered by the cold? And aren't there dinosaurs that are more adapted to live in the desert and tundra biomes than others?
I want to then suggest if it could be possible, that instead of having all dinosaurs be given a biome specific penalty, that some of them are immune to the penalty? So in the tundra biome, dinosaurs like the aforementioned Spinoceratops, Yutyrannus, Troodon, SInosauropteryx, and Pachyrhinosaurus are immune to the tundra penalty, and won't get the 50% hungry trait. Likewise, animals like Dimetrodon, Lystrosaurus, Australovenator, Diplodocus, and oviraptor are immune to the desert penalty, and do not get the 50% thirsty trait.
This could reflect how some dinosaurs are better suited for the biome than others, which would allow for players to try out animals they may not often pick as they would be easier to take care of in certain maps, and not require the additional genetic modifications compared to their counterparts.
Furthermore, to make it interesting, we could also have the game bring about a critical penalty for dinosaurs that are REALLY not suited for the biome. So a Spinoceratops that is incubated in the desert would have 100% thirsty trait than 50%, as it is not made to handle the heat. Or how an Oviraptor incubated in the Tundra would then have 100% chance of a hungry trait instead of 50% as it is not made for the cold.
They may not be 100% accurate to the real animal and how adapted they are to their environments, but if certain dinosaurs are immune to certain biomes or are very vulnerable to others, then it could open up a subtle level of strategy for players trying out different dinosaurs for different parks, to try animals they may not often choose if it means an easier time modifying their genomes and taking care of them in the more extreme parks.