Could I get a sitrep on the game's status?

Hello,

I had stopped playing the game because of issues that I just couldn't get past. I had a look at the update notes for 1.2 but some things aren't mentionned so I was wondering if they were fixed already or if they are still hanging.

For instance, the loading and unloading of guests on rides taking ages which would just kill throughput on track rides mainly, has this been addressed?
There was also an issue with guests being attracted to water rides like crazy, making the rest of the park almost empty.
Someone had made a suggestion of having peeps leave the park when it's closed, so that you could actually have cycles with people paying for entrance only, I assume that's not been done?
The general issue of scenery objects and building objects being separated which meant you couldn't group scenery items etc...
The bug with G-forces being calculated without taking into account earth's gravity.
I just saw the problem of continuous banking on coasters is apparently still there too?
I'm gonna assume the management has been improved significantly now since they added all the security stuff?
I won't ask about paths, whatever... they are what they are.

Sorry to sound so negative but well... there was more than one reason that made me leave the game.

Thanks in advance for any info on this.
 
You can group scenery objects if you just use a grid object (building object) to anchor the scenery. For example, I built Space Invaders sprites out of lights, which look awesome at night, but you can't move them as a group or select all after you plop them down...but then I attached them to a single black panel wall, and now I can move them and rearrange them anywhere.

I don't see the issue with gravity, seeing as how it's 1g. Doesn't make the math any more difficult and this isn't a space sim. Maybe there are uses I don't know about?
 
Hello,

I had stopped playing the game because of issues that I just couldn't get past. I had a look at the update notes for 1.2 but some things aren't mentionned so I was wondering if they were fixed already or if they are still hanging.

For instance, the loading and unloading of guests on rides taking ages which would just kill throughput on track rides mainly, has this been addressed?
There was also an issue with guests being attracted to water rides like crazy, making the rest of the park almost empty.
Someone had made a suggestion of having peeps leave the park when it's closed, so that you could actually have cycles with people paying for entrance only, I assume that's not been done?
The general issue of scenery objects and building objects being separated which meant you couldn't group scenery items etc...
The bug with G-forces being calculated without taking into account earth's gravity.
I just saw the problem of continuous banking on coasters is apparently still there too?
I'm gonna assume the management has been improved significantly now since they added all the security stuff?
I won't ask about paths, whatever... they are what they are.

Sorry to sound so negative but well... there was more than one reason that made me leave the game.

Thanks in advance for any info on this.

Loading/unloading: I have the feeling the animation is sped up a little little bit. On the other hand building a good coaster with continuous guest flow with the current state does add to the management aaspect. Speeding up the animation more would make the game more easy.

Yeah, guests still have an big interest in Tracked Rides

People leaving after closing time would mean they only stay in your park for 12 minutes. So this will not be adjusted I think. And the timescale will also not be adjusted as the entire simulation is build around that.

You can add scenery to buildings and they become part of it. The other way around it does not work. You can also select multiple items using the multiselection tool and create a blueprint this way.

Bug with g-forces? I thought there was only an issue with the inverted coaster with g-forces being wrongly calculated. Not sure if it is fixed.

Continuous banking. Still is not in. although I believe that with a lot of effort you can make smooth coasters.

With security management has been upgraded. I don't use a lot of management so I can not judge the difference.

I don't have a problem with the paths. They only need some understanding of the way it works.
 
Totally agree with the problem about loading and unloading of passengers.
It really needs to get fixed but i doubt they will do it, it's not that hard to fix it so if they wanted to do it they already would have.[sour]
 
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