Could not find the geological signals anymore

Planet is 100% scanned, result 3 geological signals. In Horizon I just had to select them in the nav panel. Now they do not show up (already checked filters). Is there a change I did not realized?
 
Planet is 100% scanned, result 3 geological signals. In Horizon I just had to select them in the nav panel. Now they do not show up (already checked filters). Is there a change I did not realized?
Yes - rather than geological activity only being at a few specific points, it's spread out over the planet.

If you reopen the DSS you can change its map mode between the various signal types, which will change which bits of the planet are highlighted blue, then fly down to one of those areas and have a look around.

Biological signals work the same way as well.
 
I did't understand the new heatmap-not-an-heatmap-anymore system too, if i select geological features i have all the planet, or most of it, in a couple of shades of blue (and this far all planets i visited until now), and i don't understand how to see those 2-3 geological features
 
I did't understand the new heatmap-not-an-heatmap-anymore system too, if i select geological features i have all the planet, or most of it, in a couple of shades of blue (and this far all planets i visited until now), and i don't understand how to see those 2-3 geological features
Same with biological, all planets in a few shades of blue. Edit: i was wrong, for biological filters work
 
Yes - rather than geological activity only being at a few specific points, it's spread out over the planet.

of course, once you do track-on to a geo site (the finding of which mechanic now is actually one of the few things i like about EDO... more explorer-like fun to hunt and scout then just show up at a target location), it's pretty pointless since all formations are bugged and will give only the same resource... have fun sourcing your jumponium, commanders...! :(
 
of course, once you do track-on to a geo site (the finding of which mechanic now is actually one of the few things i like about EDO... more explorer-like fun to hunt and scout then just show up at a target location), it's pretty pointless since all formations are bugged and will give only the same resource... have fun sourcing your jumponium, commanders...! :(
I also like the new mechanic (at least the idea), but I'm not able to track down geo sites. They are not in a destinct colour. How did you manage to differantiate? Also switch to the backside of a planet is not working for me.
 
I also like the new mechanic (at least the idea), but I'm not able to track down geo sites. They are not in a destinct colour. How did you manage to differantiate? Also switch to the backside of a planet is not working for me.

it would seem that the entire blueish 'heat' zone is the site (of sorts). just land anywhere in the blueish area, get in your srv, and follow the radiation signatures on the radar display...
confirmed here as well about backside no longer working. yet another in the looong list of things that EDO broke... :(
 
I think the number of geologicol / biological items is not the number of locations, it is rather the number of different types of "codex-entries" (e.g. vents, geysers, fungii, etc. ).
Ah, that would make sense. And the darker the blue the more likely to find a vent / geyser etc.)?
 
I also like the new mechanic (at least the idea), but I'm not able to track down geo sites. They are not in a destinct colour. How did you manage to differantiate? Also switch to the backside of a planet is not working for me.
About the backside, yeah, it's not working properly for me as well (i see only for an instant the scanned areas on the backside)
 
I think the heat map is working just fine, any of the planets I scanned that went 90% blue had the specific feature everywhere, drive and fly in any direction and find what you're looking for.

It's more realistic now, flying to a planet in Horizons just to find 3 locations ram packed with vents and then an entirely barren planet was weird.
 
I think the heat map is working just fine, any of the planets I scanned that went 90% blue had the specific feature everywhere, drive and fly in any direction and find what you're looking for.

It's more realistic now, flying to a planet in Horizons just to find 3 locations ram packed with vents and then an entirely barren planet was weird.
Hmm, maybe more realistic indeed, but I would love to see some of the mentiones "ram packed vents" This is also reality. Earth is not a typical planet, I know, however we have a lot of these places (Island, some places in Italy....)
 
Hmm, maybe more realistic indeed, but I would love to see some of the mentiones "ram packed vents" This is also reality. Earth is not a typical planet, I know, however we have a lot of these places (Island, some places in Italy....)

Give it time, I'm pretty sure places like that will be found too with the way procedural generation works but its gonna be far less common.

I like the way it is in Odyssey, instead of flying to one specific spot on a planet I can choose where I want to search which makes resourcing and exploration more unified, simply better gameplay even if it's not as efficient.
 
I don't even understand how your doing the filtering .... help me here. Is there a keybind i should have set somewhere?
In the dss interface after youcompleted a full probe scan of the planet, you'll see the filter in the high center of the screen, but only if the planet has features to filter
 
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