I'm talking about assassination targets and the like... 
I know it's 'realistic' that if they are losing the fight they would try and save themselves, but then change the mission description to assassinate or chase off. It's fine for them to do it once, but after that it just prolongs the inevitable, and doesn't really add anything except time. Not to mention that when they respawn, they have gone from zero shields and 13% hull to full everything...
Mission opposition NPCs that attack you for your cargo will run if outgunned, but then they are considered defeated and don't (in my experience) come back for a second shot. Could targets behave similarly? They'll run once, but when you 'catch' them again they stay and fight to the death. Please.
I know it's 'realistic' that if they are losing the fight they would try and save themselves, but then change the mission description to assassinate or chase off. It's fine for them to do it once, but after that it just prolongs the inevitable, and doesn't really add anything except time. Not to mention that when they respawn, they have gone from zero shields and 13% hull to full everything...
Mission opposition NPCs that attack you for your cargo will run if outgunned, but then they are considered defeated and don't (in my experience) come back for a second shot. Could targets behave similarly? They'll run once, but when you 'catch' them again they stay and fight to the death. Please.