Could NPC Targets Not Wake Out Multiple Times

I'm talking about assassination targets and the like... :)

I know it's 'realistic' that if they are losing the fight they would try and save themselves, but then change the mission description to assassinate or chase off. It's fine for them to do it once, but after that it just prolongs the inevitable, and doesn't really add anything except time. Not to mention that when they respawn, they have gone from zero shields and 13% hull to full everything... :)

Mission opposition NPCs that attack you for your cargo will run if outgunned, but then they are considered defeated and don't (in my experience) come back for a second shot. Could targets behave similarly? They'll run once, but when you 'catch' them again they stay and fight to the death. Please. :)
 
My Favorite are NPC's that can wake out of a Res next to the asteroids on a path through the asteroids. I see it almost daily.
 
My Favorite are NPC's that can wake out of a Res next to the asteroids on a path through the asteroids. I see it almost daily.

Well, I'm not really talking about how they are able to wake away, more that NPCs that are mission targets probably shouldn't continually wake away, as it just prolongs the time it takes to complete the mission.

Now, if we had ways to track NPCs from one instance to another, if they were persistent, then I'd probably fit a wake scanner...

Oh, and if assassination missions didn't require you to destroy the target in a particular system. :)
 
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