Could park tidiness be incorporated to guest management?

With the parks growth with new guests and facilities, could we also incorporate park tidiness into guest management? Like over time, the more guests we have in the park, the less tidy the facilities could get, and if the facility gets too dirty, its services becomes less effective. Like there are restrooms that are available, and restrooms that are "available", the later of which is too dirty to satisfy as many guests as a clean one.

A new staff type could be incorporated to clean up the facilities, and is needed for when the park gets really big, the park rating wouldn't plummet because of the growth of less approachable guests facilities.
 
I was looking around for potential inspiration and I did find this:

440px-Streetsweeper_CN100_Sinder.jpg


It is a compact street sweeper. A small vehicle that could be deployed in our parks of JWE2. They could be either operated by a human or computer.

They could be deployed from a unique 'cleaning station' that would act like a mini ranger station, where they would deploy these street sweepers in our parks. However, they won't need to be given orders by the players to begin the cleaning process, but the player should set out how long each unit should stay out in the field. The longer they are out on the field, the more buildings they could cover, but the less effective their work is, and they need to go back to the cleaning station to recharge themselves.

They could be upgraded to improve the speed of the cleaning process they apply to the facilities they pass by, or to make sure the facilities they have passed would have a slower rate of accumulating dirt. That way you do not need to deploy so many sweepers at once.

Since they are vehicular, they could operate with a similar function to the ranger vehicles in JWE, however, they are more automated and do not need player orders. They could also be caught in a disaster or dinosaur attack, and would need to go back for repairs or be replaced if destroyed beyond repair.

This could benefit the facilities as the buildings that were cleaned by these street sweepers could be in a more attractive state that would allow players to charge extra for the facilities services. Similar to the rides of planet coaster, the facilities prestige could be influenced by how clean they are.


Most of what I am proposing is just brainstorming, and may not reflect the final implementation if a tidiness management has been looked into for JWE2. But I would like to see such a mechanic make a presence in guest management, so that we could care for the guest needs as much as the dinosaurs.
 
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I put together a rough concept for a JPOG-style cleaner station for JWE years ago so I'll go ahead and reshare here.
It included a new vehicle that would use some kind of light cargo duty SxS, skinned to look like JW's staff SxS from the film.
Basically, cleaning crew would ride around in the SxS to get around to empty trash at attractions, shops, and trash cans, and when full they would return to the disposal center.
 
I really like the garage idea. Like it is not the tidiest of facilities because they handle the dirtiness of the Jurassic World Park.

I was thinking that players may need to look into the cleaning stations from time to time in order to empty the facility from the accumulated waste. I was thinking the players could choose options to dispose of the waste, like either a quick and dirty method of disposing the waste instantly that would take a cut of the park's profits, or a green and eco friendly option that would not cost much to handle, but will take some time to empty the facility, which could halt cleaning operations until it is done.
 
About the garage, I'd like something like Jack Thorne's workshop - specializing in customizing vehicles for scientific expeditions. So, players can customize vehicles for the park and for dinosaur capture missions. And cleaners would be a nice addition.
 
Yes please... park cleanliness is one of those real-world things any park, including a Jurassic Park, would need to keep in mind... having guests (and escaped dinosaurs) make messes and a staff type that cleans it all up would add to the realness and depth of the game.

Not sure I agree with the suggestions of making them vehicle units... I mean, do all our staff really need to be riding in something?
 
Yes please... park cleanliness is one of those real-world things any park, including a Jurassic Park, would need to keep in mind... having guests (and escaped dinosaurs) make messes and a staff type that cleans it all up would add to the realness and depth of the game.

Not sure I agree with the suggestions of making them vehicle units... I mean, do all our staff really need to be riding in something?
Yes! It is one of the aspects of guest management I find weirdly omitted in JWE, people are messy, and guest leaving a mess in JWE2 for the players to take care of would be a nice aspect to management. A dinosaur park is cool and all, but there are some unflattering aspects in running a park in general.

Yeah.. I went with the vehicle for cleaners mainly because JWE lacks any on ground staff that would maintain the park. Instead of mechanics, zoo keepers, security, and vets, we would have the staff in vehicular form: ACU helicopter, ranger vehicle, and now a vet vehicle. So to keep with the staff system, I thought it would make sense for the cleaning staff to be in vehicle form too. Especially since these parks are going to be so massive, might as well do the job on wheels.
 
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