Could rich players help poor players with this system

I understand the reasons for not allowing credits transfer between players, (gold mining ect) but sometimes when reading about losses in threads i wish i could somehow give them some credits to help. (other than the tedious cargo drop)
How about a new career in ED, for the richer players to become loan sharks.
Players can give loans to other players, to be automatically paid back at 10% of earnings, and maybe even a percentage of loan repayment added to purchases.
This way players can transfer credits, but never sell them offline, as it always has to be paid back.
If a percentage was added to give a profit on the loan too, it could become a career path.
 
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I don't see the point tbh, because you dont really need a lot of credits to enjoy the game. I played for like 4-5 months with under 100,000cr and I still enjoyed myself and had fun.
 
I don't see the point tbh, because you dont really need a lot of credits to enjoy the game. I played for like 4-5 months with under 100,000cr and I still enjoyed myself and had fun.

Agreed, I've yet to feel the need to buy anything bigger than an Asp. And I mostly fly one of the 2 Diamondback's.
 
General player interactions are missing. Besides wings and chatting you can do absolutely nothing with players except shooting eachother.

A player market "I sell my ship!", persisting groups of players aka "clans" and other basic stuff is missing.
 
I am against player managed credit transfers, too easy for the strong to get free credits from the weak. But I would like the ability to help out new players and mates.

What I would think work is to allow transfer of credits between players but have FD Customer Service approve them. Simple form like a ticket, the donor fills out the reason why and how much, the Customer Service checks with the recipient and if everything is above board, the funds are transferred.

This will stop pirates and griefers inderdicted some poor smuck and demanding he transfers 100,000 credits or his ship will be destroyed
 

If a percentage was added to give a profit on the loan too, it could become a career path.

"Take this 100 Mcr. loan or you will get killed!"
"You give me money and if I don't take it you will kill me???"
"You will have to pay the 100 Mcr and an additional 10% back…"
"&%§@!"

Yup, career path.
 
Pffft
Such system would be waste of time to implement and all it would do is having people who rammed their uninsured conda on station wall whine and beg on forums until someone gives them the money.
And then they would ram it on same wall and beg more.

If they can't handle their money just giving them more isn't going to help.
 
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The first ever time that I used the FDS to travel to another system I almost crashed on the sun. I managed to return to a station with 2 tonnes of cargo, 70% damage and no credits!
Then I discovered that I cannot reset my account and start over! I also did not know that if I was killed I could get another Sidey and 1000 credits!
It took me a lot of time to recover and start earning some credits to get my game going.....

After a few months that I was comfortable with credits, I offered some tonnes of palladium to any harmless sidewinder I met with the promise that they will return the favor to another Harmless player when they were comfortable with credits....

I am not for loansharking.I believe that donating to new players is great thing! I wish I was starting with 50k instaid of 1k credits....
 
Better idea (IMHO):
Allow rich players to "rent out" ships to other players with the rich players taking on a role as corporate mogul.
It would work like this:
Player A sees that Player B is renting out a Type 7 transport. Player A rents the ship by paying Player B the insurance cost for the Type 7 upfront. Player A then can fly the Type 7 but pays 10% of all profits earned in the Type 7 goes toward the benefactor (Player B). Upon ship destruction Player B is notified and has the opportunity to either scuttle the ship or pay the insurance cost (at which point the ship is returned to the starport from where it was rented). Meanwhile Player A is returned to the ship they were flying prior to renting Player B's Type 7.
 
Some good points, i guess i am thinking along the lines of players losing months of gameplay in a few seconds.
Yes i know "never fly without insurance cost saved" but still players do not listen, or they just risk that one trip (done that one myself) or mis calculated after buying cargo.
So is it fair, or a bit harsh to lose months of grinding and saving up for a ship, only for the game to allow a player to lose it all. I am sure that there must be a lot of players quit playing altogether after such a loss, this impacts gameplay and future possible funds for ED.

So if my OP does not hit the sweet spot, how about instead, at least allowing a negative balance, like banks do, extend the insurance loan to cover the loss of a ship, up to any amount, but to be paid back the same 10% of income, and your balance shows as negative, and no future purchases (other than ammo and consumables, fuel ect) until loan is cleared. This does not involve other players at all.
(and the option to clear the loan if you save up enough to do so)
 
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So if my OP does not hit the sweet spot, how about instead, at least allowing a negative balance, like banks do, extend the insurance loan to cover the loss of a ship, up to any amount, but to be paid back the same 10% of income, and your balance shows as negative, and no future purchases until loan is cleared. This does not involve other players at all.

A change of the insurance system is something I would like to see. For me it simply doesn't feel right the way it is now. I think it should be possible to downgrade all modules (I think only weapons can be excluded form the re-buy). It should be possible to sell ships or their modules to be able to cover the insurance cost. For me it simply doesn't feel right the way it is now.

I understand that the insurance system is there to add the risk of loosing everything and that this is something some players like. At the same time the insurance system is intended as a way to make combat meaningful (from what I've read). I think balancing this will be difficult.
There certainly could be things a player could do pay back the insurance. Imperial citizens could "work" a certain amount of time as Imperial Slaves. There could be NPC loan sharks with really high rates. Maybe missions that the player can do in loaned ships to earn the money. Maybe joining the military and fly a Condor or Imperial Fighter to pay back the money…
 
Better idea (IMHO):
Allow rich players to "rent out" ships to other players with the rich players taking on a role as corporate mogul.
It would work like this:
Player A sees that Player B is renting out a Type 7 transport. Player A rents the ship by paying Player B the insurance cost for the Type 7 upfront. Player A then can fly the Type 7 but pays 10% of all profits earned in the Type 7 goes toward the benefactor (Player B). Upon ship destruction Player B is notified and has the opportunity to either scuttle the ship or pay the insurance cost (at which point the ship is returned to the starport from where it was rented). Meanwhile Player A is returned to the ship they were flying prior to renting Player B's Type 7.

This. A thousand times this.
 
This. A thousand times this.



I dont see any of these schemes for the purpose of helping the poor...but only to make the rich richer....just like in real life.....the last thing we need is a galaxy full of Rothchild types.


If you really want to help poor players, like someone suggested previously,..take palladium out to starter areas and gift them to poor players.
 
I dont see any of these schemes for the purpose of helping the poor...but only to make the rich richer....just like in real life.....the last thing we need is a galaxy full of Rothchild types.


If you really want to help poor players, like someone suggested previously,..take palladium out to starter areas and gift them to poor players.

I think at this stage, any system that encourages more levels of player interaction can only be a good thing.
 
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