I have seen in the past few days (since Odyssey-console dev' got dropped), questions bubbling up within the community, in several places, about what's coming up for this game.
Will there be new content?
What kind of new content could there be?
New ships? New "places"? New missions or mission types?
and then an idea dawns in my head.
Games that last long, and those that last the longest, I'd rather think, it's in part due to the fact that they support mods.
I haven't played any other game developed by FDev, so I wouldn't know if it is in their 'policy' or 'dev model' to support mods in their games. Some other game companies do support mods on all the games they do, some others include mod support on some of their titles only...
Could this be a good time for E
to open up to mod support?
I imagine, after the long-run exprience of mod supporting games like DooM or Skyrim, that E
could greatly benefit from this, and modders could add just so much to the game, as much as what FDev wouldn't and more.
Graphical and performance improvement, new ships, new bases and general geometry, new missions and mission types, new graphics and sounds, new gameplay elements, anything is possible if 'mods capability' allows it.
The 'new missions' bit particularly keeps pinching my head from the inside, because I keep reading of ppl somewhat bored of the same o' missions, and sometimes suggest possible 'new missions' that are just so cool... it could add gameplay engagement, exand on the BGS story, develop or 'branch out' what's going on with the game, where players populate the game's space... it could be easily achieved (or so it seems) with mods only for the mission config part.
I understand there could be a huge impact in multiplayer gameplay performance because of the mods implementation. I've seen SCS company heavily compromised with a lot of work to get their MP-enabling update for their trucking games with mods, so I presume maybe mods could be only intended for graphical and cosmetics, or dwell further into the game mechanics and allow for heavier stuff.
What are your thoughts on this? Could this be the right time for mods on Elite?
Was it ever an issue with this old game?
Were there ever mods made for this game, in earlier versions? Perhaps, come to think of it now, there already are mods but are not so well known...
Anyways, I just wanted to talk about this, so... I'll read your replies, thank you.
Fly dangerous, o7
Will there be new content?
What kind of new content could there be?
New ships? New "places"? New missions or mission types?
and then an idea dawns in my head.
Games that last long, and those that last the longest, I'd rather think, it's in part due to the fact that they support mods.
I haven't played any other game developed by FDev, so I wouldn't know if it is in their 'policy' or 'dev model' to support mods in their games. Some other game companies do support mods on all the games they do, some others include mod support on some of their titles only...
Could this be a good time for E
I imagine, after the long-run exprience of mod supporting games like DooM or Skyrim, that E
Graphical and performance improvement, new ships, new bases and general geometry, new missions and mission types, new graphics and sounds, new gameplay elements, anything is possible if 'mods capability' allows it.
The 'new missions' bit particularly keeps pinching my head from the inside, because I keep reading of ppl somewhat bored of the same o' missions, and sometimes suggest possible 'new missions' that are just so cool... it could add gameplay engagement, exand on the BGS story, develop or 'branch out' what's going on with the game, where players populate the game's space... it could be easily achieved (or so it seems) with mods only for the mission config part.
I understand there could be a huge impact in multiplayer gameplay performance because of the mods implementation. I've seen SCS company heavily compromised with a lot of work to get their MP-enabling update for their trucking games with mods, so I presume maybe mods could be only intended for graphical and cosmetics, or dwell further into the game mechanics and allow for heavier stuff.
What are your thoughts on this? Could this be the right time for mods on Elite?
Was it ever an issue with this old game?
Were there ever mods made for this game, in earlier versions? Perhaps, come to think of it now, there already are mods but are not so well known...
Anyways, I just wanted to talk about this, so... I'll read your replies, thank you.
Fly dangerous, o7