Could we fix NPC pirates killing you no matter what?

For those of us who have been paying for 'a while', remembering when we last handed over any cargo (if ever) to a pirate is likely to be at, or very near, the start of the game - which is exactly where the OP appears to be.
I regularly give pirates what they ask - as I keep forgetting they can be around when I start mining :) Always fine. Except the ones who announce they are gonna shoot first, but that is a different NPC.

My theory is:

1) OP was playing, got called away on a minor family emergency, forgot they had a jump charging
2) Jump completed while they were AFK - they faceplanted the star, as they don't know about/use SC de-throttle
3) While still AFK the pirate jumps in - asks for loot
4) OP returns after 15 seconds has expired and pirate is shooting - attempts to drop cargo, but too late - BOOM!

... is quite rage-y, knows we will snigger if they tell the truth, so they omit the AFK episode.

Fits the facts 🤷‍♀️

Or we go with the OP:
1) The inexplicably faceplants a star - despite knowing enough about ship control to fill it with LTD
2) The OP notices the pirate straight away, despite at the same time overheating and trying to align with the escape vector
3) The NPC asks for loot and then opens fire without waiting - a new NPC bug yay!

Decisions decisions, what to believe 🤔
 
I regularly give pirates what they ask - as I keep forgetting they can be around when I start mining :) Always fine. Except the ones who announce they are gonna shoot first, but that is a different NPC.

My theory is:

1) OP was playing, got called away on a minor family emergency, forgot they had a jump charging
2) Jump completed while they were AFK - they faceplanted the star, as they don't know about/use SC de-throttle
3) While still AFK the pirate jumps in - asks for loot
4) OP returns after 15 seconds has expired and pirate is shooting - attempts to drop cargo, but too late - BOOM!

... is quite rage-y, knows we will snigger if they tell the truth, so they omit the AFK episode.

Fits the facts 🤷‍♀️

Or we go with the OP:
1) The inexplicably faceplants a star - despite knowing enough about ship control to fill it with LTD
2) The OP notices the pirate straight away, despite at the same time overheating and trying to align with the escape vector
3) The NPC asks for loot and then opens fire without waiting - a new NPC bug yay!

Decisions decisions, what to believe 🤔

Maybe he engaged the FSD to escape the exclusion zone and the NPC saw that as an attempt to run and opened fire.
 
Maybe he engaged the FSD to escape the exclusion zone and the NPC saw that as an attempt to run and opened fire.
Yeah, but I think he said he was trying to comply. That 15 seconds is quite short, it's pretty easy to exceed it opening the panel and trying to find the thing that is requested. Even worse is the one where they ask for 76,000 CR - I can't work that out in 15 seconds :ROFLMAO:
 
How dare you point out a bug in this game. Off to the gallows with you.

I've found they comply whenever I've tested this out so it might be a bug. Would be annoying if so. Might need to report it to the tracker, better yet if you can recreate it with a smaller rebuy and haul for science. Assuming you did it quickly enough of course?
 
Seriously. This is the second time I've had a cargo hold full of diamonds and I'm heading to sell it and some NPC pirate comes along, demands 4T (I mean whatever I have over 100T on me) and then after I drop it they open fire and destroy me. I've lost about 9m in rebuy and at least another 45-50m in diamonds because of this broken rubbish.

Don't have pirates ask for poopoo if all they are going to do is kill you anyway. I've flushed 4 hours of my time (which is rare to get with 2 kids under 2 in the house) and 60m in credits because of some crap mechanic that some developer forgot to add a simicolon to at the end of a drunken high coding binder that no one bothered to QA before adding it to the game. This game is grinding enough as it is, completely wasting time for nothing with nothing you can do about it is a completely different level.

So is it really the fault of the NPC, or the human falling for it a second time? Don’t let them interdict you, and if they do, don’t listen to what they say, just try and escape right away.
 
How dare you point out a bug in this game. Off to the gallows with you.

I've found they comply whenever I've tested this out so it might be a bug. Would be annoying if so. Might need to report it to the tracker, better yet if you can recreate it with a smaller rebuy and haul for science. Assuming you did it quickly enough of course?

The OP was at full throttle mind, that is percieved as trying to run away by pirate npc's. That is enough for a pirate to um, shoot to kill...
 
I can't recollect ever having been successfully interdicted by an NPC, not even in my Type 9. I've also never face-planted into a star. However, I have certainly gotten too close when port-rounding and been kicked from SC my fair share of times. Even more, if I get distracted SC'ing to a station or planet and am headed for the loop of shame, I'll usually try to get as close as I can to the planet to use it's gravity to slow me down as I fly past, so I don't overshoot as far. I have DEFINITELY cut that too close many times and face-planted into a planet!
 
Seriously. This is the second time I've had a cargo hold full of diamonds and I'm heading to sell it and some NPC pirate comes along, demands 4T (I mean whatever I have over 100T on me) and then after I drop it they open fire and destroy me. I've lost about 9m in rebuy and at least another 45-50m in diamonds because of this broken rubbish.

Don't have pirates ask for poopoo if all they are going to do is kill you anyway. I've flushed 4 hours of my time (which is rare to get with 2 kids under 2 in the house) and 60m in credits because of some crap mechanic that some developer forgot to add a simicolon to at the end of a drunken high coding binder that no one bothered to QA before adding it to the game. This game is grinding enough as it is, completely wasting time for nothing with nothing you can do about it is a completely different level.


first , I do agree with you, that an NPC pirate that make a demand should be happy if you comply reasonably fast. I think the entire piracy thing is lacking in regards with NPC's.. NPC pirates makes demand, and then do whatever they like, or make some stupid demand like drop 50 000 credits worth of cargo... and I am like, how much cargo is that? so I drop something like 200 000 worth of cargo and the pirate go pew-pew on me.. and other times, the pirate actually ask me to drop 10T of whatever I had in my hold, and they still can go pew-pew if I drop the cargo...

There is no way to reliably communicate back to a pirate that you intend to comply, so you are not moving, have no weapons deployed, basically be a compliant target that want to make this go smoothly and leave in one piece...but you cannot reliably signal your intent to comply.
And it is even worse the other way around, when you are the pirate and want to demand that a NPC ship to drop some cargo for you... and they cannot signal that they intends to comply to your demands, they always have try to flee from me... the only way to get to stop is to shoot out their thrusters...



The other stuff when things go sideways is to learn from it. chances are that your ship might not have been prepared to take some beating. there are several options you could do that would be beneficial in situations like this, adding some better hull, to make your ship stronger, do you have a shield generator? what kind? do you have shield boosters? etc, etc. I have just helped a friend with his trading Python, he had default hull and a D-rated size 4 shield and no shield boosters... and no engineering, so whenever an NPC pirate showed up talking about all that tasty cargo he had, he was scared. since every time one of these managed to interdict him, he lost his ship, he tried to add weapons to defend himself, but his weak shield and hull was no match for the pirate, and he is no combat pilot to begin with... So what I helped him with was to upgrading hull to military grade composite, added 4x A-rated shield boosters and upgrade shield to a 4A. made his hull twice as strong, and his shields 2,5 times stronger, and that is without any engineering, just standard modules. And the most important thing now, he would actually now survive most of these encounters! that is a great improvement, and everytime he manages to escape, he so happy! He now are doing some engineering, and realised that a prismatic shield would be good to have... so he started to pledge to get access to those shields.


I know it can be quite frustrating loosing your ship, and encounter stupid things like this. but hopefully you find some useful advice for the next time. There are so many things to learn about, and sadly not all the things makes sense...
 
If your ship is made of paper mache you can very well get destroyed in the time it takes for you to comply and for the pirate to actually see the goods spilling out of your hatch. It's not an instantaneous process.
It's also entirely possible to anger the pirate and effectively write off mercy as an option. Like moving too far from them, even unintentionally.
And on top of that, "Psycho" is an AI archetype NPCs can have and these ones absolutely may try to destroy you anyway or just for no reason at all.
All things considered the AI's situational awareness is surprisingly fleshed out even if you don't understand what you've done to get yourself into a mess. They even have dialogue for when they scan you for mission cargo or a passenger that you've already offloaded. eg: "What? Impossible!" or "I was sure I had the right ship!"
 
Correct which is why I should be using that search engine for a different game. ED is awesome, but it's not this awesome.

I might be a complete newbie to this game, but I figured that the first time I was told to turn over cargo maybe I just didn't do it quick enough for the game to register. So this time as soon as the NPC came into range (I strayed too close to a star so I was stuck for another 10 seconds or so) I went ahead and opened my menus to drop what they asked. They asked, I had it dropped within 1-2 seconds. Destroyed anyway.

We've all been through the same thing OP. Well maybe not all of us, there are some people here that I suspect do everything perfectly first try. But at any rate, you're just dealing with the same teething troubles we all did. I'm not going to tell you the ways you could've avoided what happened to you, I'm just going to tell you that persisting with ED will reward you more than seeking another game that is too afraid to challenge its players. There isn't anything long term to be had from those games.
 
Yeah, but I think he said he was trying to comply. That 15 seconds is quite short, it's pretty easy to exceed it opening the panel and trying to find the thing that is requested. Even worse is the one where they ask for 76,000 CR - I can't work that out in 15 seconds :ROFLMAO:
I suspect that the NPCs start the countdown then send the message several seconds later.
 
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