Could we get an official statement regarding mods?

I'm a bit scared to see the modding thread being closed while it was all going so well.

Does Frontier not want it anymore? Please tell me this isn't the case. Mods are the #1 thing that makes a game last.
 

Vampiro

Volunteer Moderator
I'm a bit scared to see the modding thread being closed while it was all going so well.

Does Frontier not want it anymore? Please tell me this isn't the case. Mods are the #1 thing that makes a game last.

The thread was closed by Thread starter's request, and not by Frontier.

That being said, modding is usually a bit of a grey area since with modding you kind of break some rules. At the same time most of the time company's don't really mind because it doesn't harm the game (in a lot of cases it's the opposite even).

Anyway, the reason the thread is closed has nothing to do with Frontier being against it.
 
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Custom 3D models is a no-no for me, the game barely runs full parks with the scenery pieces Frontier themselves made, plus Frontier has said that some of the 3D models have up to 6 LODs, that's some serious optimization. I can't say that users who upload their own models will go through the same trouble of making it optimized. Compatibility issues is another reason, the game is still being developed, if something changes internally with the game, that could possibly break imported models (or mods). I remember the very early days of RCT3 custom models, they were a hit or a miss.

When the game is in it's finished state where all features are implemented and nothing but small patches are issued, then they could green-light custom models.

I'm sure that Frontier is on board with mods, they've gone through great lengths to include custom music, images and video in the game, but for the reasons I've stated is why they're probably not going to support it to the extent that people want (3D models, textures, overrides, etc.) ,so early on in the game's life.
 
I wonder if it was my post about modding game mechanics that made the op/frontier go nope. I hope not. I am sorry if it is so. [mouth shut]
 
I wonder if it was my post about modding game mechanics that made the op/frontier go nope. I hope not. I am sorry if it is so. [mouth shut]

Probably not.

My guess is that Gregor has something on hands and we just have to wait and see a little bit.
 
No, it wasn't me. Yay. [haha]

I guess we just have to be patient then.

Of course, with custom objects, as always I won't be downloading 95% or even more because PlanCo has such distinct style which is wonderful and I fear the most would be clashing (and look all RCTW like). But then there's always the exception which I am in for. :D (the ideal would be to have clone staff of the Frontier team to make thins to our whim.. oh wait? haha)

So I am more curious about the possibility for itself so to say. Ok, enough said. No need to clutter threads again.
 
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Custom 3D models is a no-no for me, the game barely runs full parks with the scenery pieces Frontier themselves made, plus Frontier has said that some of the 3D models have up to 6 LODs, that's some serious optimization. I can't say that users who upload their own models will go through the same trouble of making it optimized. Compatibility issues is another reason, the game is still being developed, if something changes internally with the game, that could possibly break imported models (or mods). I remember the very early days of RCT3 custom models, they were a hit or a miss.

When the game is in it's finished state where all features are implemented and nothing but small patches are issued, then they could green-light custom models.

I'm sure that Frontier is on board with mods, they've gone through great lengths to include custom music, images and video in the game, but for the reasons I've stated is why they're probably not going to support it to the extent that people want (3D models, textures, overrides, etc.) ,so early on in the game's life.
The balance to this argument is that there's a lot of overhead currently when larger structures are made from lots of little objects, and there's only so much run-time optimisation that can be done on those. One of the more compelling arguments for modding is that you could model those structures out-of-game and do some of the more traditional offline optimisations. Indeed, a tool that could take a blueprint, merge it into a single object and spit out an .ovl file would be holy grail type territory...

As for why the thread was closed, it was the OP's request. Frontier are currently okay with discussion of modding, as long as it doesn't go into the more murky territory (e.g. if someone were to find a way to bypass the DLC restrictions, it would be a no-no to discuss it openly).
 
The balance to this argument is that there's a lot of overhead currently when larger structures are made from lots of little objects, and there's only so much run-time optimisation that can be done on those. One of the more compelling arguments for modding is that you could model those structures out-of-game and do some of the more traditional offline optimisations. Indeed, a tool that could take a blueprint, merge it into a single object and spit out an .ovl file would be holy grail type territory...

As for why the thread was closed, it was the OP's request. Frontier are currently okay with discussion of modding, as long as it doesn't go into the more murky territory (e.g. if someone were to find a way to bypass the DLC restrictions, it would be a no-no to discuss it openly).

Not only that, but I would gladly take lower poly models with different LOD if it improved performance.
 
Custom 3D models is a no-no for me

Right now it would just be nice to have custom textures for walls and art pieces

Personally, I cant wait for full CSO/UGC support because that means we will have an unlimited amount of simple objects such as rocks ad plants, anybody can easily make rocks and plants without it detracting from the games artstyle.
 
Personally I would like to see an editor for the Excitement/Fear/Nausea levels of rides and coasters.

Can someone make this, please?
 
Haven't you read the posts by AndyC in the other thread?

Yup. However: it could be that they, or someone higherup, has changed their minds and wanted it to quietly fade away or something. It all seems rather weird to me.
 
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