I have been thinking of how guest management should work if we wish to have it be upgradable/manageable. So I think we could do it like this.
• I think the hotels should have an upkeep cost.
Currently, it is one of the few buildings that does not have an upkeep cost, but I think it could benefit with one. The other guest buildings that do not have the upkeep cost that I could think of are the monorail and shelter, which do not have a management option of their own as one is customizable for the transportation path, and the other is used for shelter purposes. In addition, it would make sense for an upkeep cost similar to toilets, they won't be game breaking in how much it costs, but it will make finances not soar too fast when the park is starting to grow.
• An employee slider option.
With the standard guest buildings, there is often an employee slider which lets players have more guests in their buildings in the expense of more upkeep costs. With each employee included, I think we could raise the base guest accommodation by 20%. So it will be like.
1 employee (base) = 100% guest accommodation
2 employees = 120% guest accommodation
3 employees = 140% guest accommodation
4 employees = 160% guest accommodation
5 employees = 180% guest accommodation
That way, if each hotel would have 100% guest count in their base form, to 180% guest count in their fully employed form, it would be balanced to have players go for the upgrades, as well as investing in a new hotel if they want.
That way, if each hotel could gather 100 guests (in this experiment) and you have 300 guests in your park, you would either go for 3 hotels with no employee upgrade, or 2 fully employed hotels with room for more. Making it easier in larger parks where instead of having 10 hotels, you would need 5.5 hotels => 6 hotels. Saving you the space needed for the other 4 hotels for more buildings/dinosaur areas.
I think the slider option would be the easier to implement instead of the upgradable option, as this methodology could also be applied to the JP era hotels due to its simplicity.
• If upgrades are to be included
With the possible inclusion of the upkeep costs, we could remove the upgrade for lowering power as that is not a standard upgrade that is applied to other buildings in the game. We could then go for:
• Complimentary binoculars: Increases radius size by 10%
• Reduced upkeep costs: Reduced upkeep by 10%
I could see this being a JW era exclusive, as this is where the bulk of the game takes place, and how the hotels in JP era lack the visual radius. But I am starting to feel it would not be necessary to include upgrades as an option altogether if we were to have the slider option be the easier one to implement and understand as it has been used for the other buildings in guest management.
I do hope this is implemented, as new gameplay additions such as the greenhouse and genetics would raise dinosaur star ratings a lot that the standard hotel is not as effective to accommodate guests as it once was. Plus it will help with one of frontier's goals of compressing the size for buildings as they have discussed in the RTJP livestream by having the hotels be effective enough to need less of them to have players make the most of these parks.