Buildings & Attractions Could we have upgradable hotels or a toggable management for more space?

Could we have the hotels in the game allow for more capacity at the cost of either more power needed or upkeep costs?

I understand with park management, we should build parks that would accommodate more guests as the star rating grows. However, I feel like it is rather silly to have like 9 hotels for basic Nublar to 5 star the park and satisfy guest needs. Could we then have the option to accommodate more guests in a hotel through upgrades or upkeep? I like building parks that require less hotels as they would often disrupt park layout as guest count gets exponential in the end, and I would sometimes have 3-4 hotels next to each other as the remainder of the park is for the dinosaur exhibits and facility needs.
 
I agree with this. As it stands the hotel is one of the few buildings with no options whatsoever (no upgrades or staff/pricing options). I feel like every building should have at least SOMEthing you can customize. Even the bathrooms let you increase the staff. Another option would be to add a bigger hotel. I imagine it being the same shape and having the same footprint. Just taller. And possibly having a larger view radius as a result.
 
Considering how we can do this already with all of the other guest buildings, it's bizarre that we can’t do the same with the hotel.

It would certainly fix one of the biggest issues with the game; having to build multiple hotels to satisfy the park capacity. By adjusting the number of staff, it would be possible for a large park to only have 2 - 4 hotels and for smaller parks, they would only need 1 hotel.
 
Considering how we can do this already with all of the other guest buildings, it's bizarre that we can’t do the same with the hotel.

It would certainly fix one of the biggest issues with the game; having to build multiple hotels to satisfy the park capacity. By adjusting the number of staff, it would be possible for a large park to only have 2 - 4 hotels and for smaller parks, they would only need 1 hotel.
Yes!!! It would be great to use the spacing of those parks that would otherwise be used for extra hotels. So instead of having a bunch of them together, we could use the limited space for other needs.

I also noted how buildings would make use of the upgrade system in the game. Something that is upgradable is often shown with an exterior change happening to the building. Maybe we could have a researchable options to have the hotels be upgradable, like:

• Extra bedding for more guest count
• Conservative procedure to lower electricity need.
• Complimentary binoculars to increase the size of dinosaur visibility.
 
Yes!!! It would be great to use the spacing of those parks that would otherwise be used for extra hotels. So instead of having a bunch of them together, we could use the limited space for other needs.

I also noted how buildings would make use of the upgrade system in the game. Something that is upgradable is often shown with an exterior change happening to the building. Maybe we could have a researchable options to have the hotels be upgradable, like:

• Extra bedding for more guest count
• Conservative procedure to lower electricity need.
• Complimentary binoculars to increase the size of dinosaur visibility.
The upgrades sound like a great idea and would definitely bring in an element of customisation to the hotel's design!

For the extra bedding upgrade the hotel would become taller with an extra floor added, and when the complimentary binoculars upgrade is applied mounted binoculars are installed on the top floor.
 
I have been thinking of how guest management should work if we wish to have it be upgradable/manageable. So I think we could do it like this.

• I think the hotels should have an upkeep cost.
Currently, it is one of the few buildings that does not have an upkeep cost, but I think it could benefit with one. The other guest buildings that do not have the upkeep cost that I could think of are the monorail and shelter, which do not have a management option of their own as one is customizable for the transportation path, and the other is used for shelter purposes. In addition, it would make sense for an upkeep cost similar to toilets, they won't be game breaking in how much it costs, but it will make finances not soar too fast when the park is starting to grow.

• An employee slider option.
With the standard guest buildings, there is often an employee slider which lets players have more guests in their buildings in the expense of more upkeep costs. With each employee included, I think we could raise the base guest accommodation by 20%. So it will be like.

1 employee (base) = 100% guest accommodation
2 employees = 120% guest accommodation
3 employees = 140% guest accommodation
4 employees = 160% guest accommodation
5 employees = 180% guest accommodation

That way, if each hotel would have 100% guest count in their base form, to 180% guest count in their fully employed form, it would be balanced to have players go for the upgrades, as well as investing in a new hotel if they want.

That way, if each hotel could gather 100 guests (in this experiment) and you have 300 guests in your park, you would either go for 3 hotels with no employee upgrade, or 2 fully employed hotels with room for more. Making it easier in larger parks where instead of having 10 hotels, you would need 5.5 hotels => 6 hotels. Saving you the space needed for the other 4 hotels for more buildings/dinosaur areas.

I think the slider option would be the easier to implement instead of the upgradable option, as this methodology could also be applied to the JP era hotels due to its simplicity.

• If upgrades are to be included

With the possible inclusion of the upkeep costs, we could remove the upgrade for lowering power as that is not a standard upgrade that is applied to other buildings in the game. We could then go for:

• Complimentary binoculars: Increases radius size by 10%
• Reduced upkeep costs: Reduced upkeep by 10%

I could see this being a JW era exclusive, as this is where the bulk of the game takes place, and how the hotels in JP era lack the visual radius. But I am starting to feel it would not be necessary to include upgrades as an option altogether if we were to have the slider option be the easier one to implement and understand as it has been used for the other buildings in guest management.

I do hope this is implemented, as new gameplay additions such as the greenhouse and genetics would raise dinosaur star ratings a lot that the standard hotel is not as effective to accommodate guests as it once was. Plus it will help with one of frontier's goals of compressing the size for buildings as they have discussed in the RTJP livestream by having the hotels be effective enough to need less of them to have players make the most of these parks.
 
This is a great idea. As JediJoe already mentioned, your even able to change the staff for the RESTROOM. Even though it doesn't make much sense, might as well roll with it and apply it to another building that could really use it.

I believe adding more variations of the hotel could also help this issue. In no scenario do I want to have to build 9 hotels in the same park, but it would at least look less stupid if there were multiple designs for the hotel.
 
I am about to finish a playthrough in challenge mode, and I wish to show how this feature for an adjustable hotel size could be useful.

Jurassic World Evolution_20200511041113.jpg


I am almost about done with 5 starring Isla Matanceros in JP era, and I really like how the park layout is in the guest area. Currently, I have 6 hotels in my park, with one more to be added soon to insure the 5 star completion for my park. However, as seen on the map below, I have barley used half of the map and I wish to continue expanding my park with other dinosaurs like brachiosaurus, ankylosaurus, proceratosaurus, and velociraptors.

Jurassic World Evolution_20200511041206.jpg


I know for a fact that adding 5 - 8 more exhibits would make my guest count rise up. I currently have 973 guests in my park, and filling the other half of my park with dinosaurs would raise the guest count greatly. Instead of adding in the additional hotels that may total to a count between 9 - 12 hotels in total, I could use the hotel management tool to make the existing hotels 80% more effective. Which means that the 6 hotels I currently have could be decreased to 3.3 hotels, making it 4 in total. The worse case population spike of the original 12 hotels in the current game would then be reduced to 6.6 hotels, 7 hotels in total.

Edit: May 11th. I miscounted my hotels and thought I had 7 when I had 6, so I had to redo the math.

This would help players save up on land space that would otherwise be needed to have nearly double the hotels. And with the new expense in place, I just need to pay a good fee to keep the hotels functioning, to which the $11,676,367 dollars I have in the game showcases how players could afford the extra hotel management in the later part of the playthrough. The space I would otherwise use for the hotels could then be used to put in the guest facilities needed to keep guests happy, as well as using any additional space to squeeze in any new exhibits.
 
Last edited:
Back
Top Bottom