Could you add some new game loops?

PP2.0 (basically the same activities as PP1.0) and Colonization (a bunch of hauling missions) are not adding anything new to the game. At least nothing to be so excited about as Fdev seems to be.

Would be possible at some point some new game loops like:
  1. Some real ground exploration like caves or abandoned cities?
  2. Ground mining with cool ground vehicles
  3. Water exploration and water vehicles
  4. Ship savaging via hand and ship tools
  5. Base building and factories where players can refine and create manufactured materials
  6. ...Did someone say ship interiors?
Unfortunately Fdev don't have SC's bank balance, fortunately they do have a working game.

O7
 
They literally implemented point 5 from your list and yet you're still here complaining. 🙄

I must be missing something.

Can you show me how I can build my base and my factory through which I can refine raw materials and create manufactured materials?
 
I hate the term "game loop".

It may as well be called "grind". An activity you do over an over and over.

I wish FDev, and players, would start looking at more immersive experience from a player point of view rather than a mini game or game loop concept.

It's like we can't drink in bars, have NPC crew, or shape ship interiors because there is no "game loop".

Player experience should be the driver of the game - not the game mechanic, or hamster wheels they try and put us into.
 
That’s kinda how games work. You have loops that you repeat, giving the illusion of increasing skill.

Edit: And what exactly do you do once you’ve had a drink at the bar? Have another one, and another one? Seems to fit your definition of a grind. 🤔

Nah, games like LOTRO put the world and player experience first.

You explore the world because its so varied and its less like playing the game.
 
Nah, games like LOTRO put the world and player experience first.

You explore the world because its so varied and its less like playing the game.
There’s still game loops. 🤷‍♂️
Yeah... it's easy to conflate loops with grind in the context of Elite, because this is something endemic to it's design. I prefer to split it out into activities and repeat value though.

"Game loop" doesn't exclusively mean "do the same thing over and over".. it's just the progressive iteration through a game... whether it's quarters of a basketball match... balls in a pinball machine, lives in sonic or mining in Elite. Pongs game loop was "get the ball past your opponent to score a point", but it was hardly known for being grindy.

T2 NPCs using the on- foot Odyssey contacts is one i repeatedly espouse. A good (imo) game loop looks like earning rep with a variety of these NPCs through various activities.

Why? To build a network of contacts who you can spring for services at short notice in a multitude of contexts... maybe i have notoriety and an inconvenient federal bounty, but i curried favour with a federal agent who can clear my name for me this time... meanwhile the Imperial agent i work for (instead of any pleb Imperial faction) may randomly offer me an valuable opportunity to get dual engineered fittings or similar, provided i maintain high rep with them.... but then you get an offer from one contact to take down the business of another contact of yours, for very good rewards though. Jeopardy!

Game loops are always best when the reason to do the game loop is to do the loop... not for some external reason unrelated to the activity.

But grindy T2 NPCs would be "get allied with 20 contacts for a 2%discount in outfitting"... which is unironically PP2 in a nutshell.

tl;dr game loops don't have to be grindy. Just many implementations are exactly that.
 
PP2.0 (basically the same activities as PP1.0) and Colonization (a bunch of hauling missions) are not adding anything new to the game. At least nothing to be so excited about as Fdev seems to be.

Would be possible at some point some new game loops like:
  1. Some real ground exploration like caves or abandoned cities?
  2. Ground mining with cool ground vehicles
  3. Water exploration and water vehicles
  4. Ship savaging via hand and ship tools
  5. Base building and factories where players can refine and create manufactured materials
  6. ...Did someone say ship interiors?
Most of those are still the same gameplay loops but with a different background.

There are only so many gameplay loops you can get in a game.
 
I must be missing something.

Can you show me how I can build my base and my factory through which I can refine raw materials and create manufactured materials?
Well only partly implemented there is, thankfully, no base building but if you build a refinery hub on a planet in your colonised system it will refine stuff.
 
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