Right now, even against completely unmodified HRP's, I still can't justify using guardian HRP while it draws power. In optimization of the performance of my builds, that power can mean the difference of certain weapon combinations that can perform much better, or even an extra shield booster. But there are certain stats that go unnoticed and it think should be better looked at. Instead of giving 3-5% more caustic resistance, why not make armor hardness itself a mitigation of caustic damage and then use guardian modules to boost to armor hardness instead. I'm sure all the usual contenders could have amazing combinations of this and their shields, but for the ships that kind of got the short end of the stick in the shield department, it could give them a chance at viability that they wouldn't have had otherwise.
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