I know there is no way to fully solve the issue of combat logging, but I have some suggestions to make it better for everyone.
Again I don't know which solution or combination of solutions would be best so I've got 3 possible ones. Personally I feel a combination of 1 and 3 would best, increase the timer, send a message to players targeting a ship in the process of logging out, and reset the timer any time the logging ship is shot. It's easy to implement and totally fair.
2. Spawn an identical NPC after log out!
We know combat logging will still happen so when a ship logs out if its possible could the game just spawn in an NPC with the same ranking, loadout, cargo, name, and bounty if any to replace them. This allows the combat to continue for the players who were the victims of a combat logger.
3. Illegal Log Out Explanation Screen!
Finally to round out the solutions, if a player illegally combat logs have them be met with a screen upon their next log in. This screen would say "We detected an illegal disconnect from the game servers, please explain what happened" They would then be met with a list of 5 options.
- The 15 second timer needs an overhaul!
- Increase the Timer to 30, 45, or 60 seconds - and send a message to any player targeting that ship to inform them a legal log is in process. It could say something like "Ship Scan Disrupted" to keep it lore friendly which will alert the players fighting the logging out player that this player is currently logging out.
- Disallow log out if you've been on the giving or receiving end of a hostile action anytime in the last 15 seconds, then have a 15 second timer to log out over the next 60 seconds after the hostile action timer has expired. (if you shoot someone, get shot, interdict, get interdicted etc it resets the timer back to 15 seconds before you can even click log out before it kicks over to the 60 seconds where a 15 second log out is required)
- Reset the seconds on the log out timer anytime you receive a hostile action while logging out (example you start to log, 15, 14, 13, 12 *get shot* 15, 13, *get shot* 15, *get shot* 15)
Again I don't know which solution or combination of solutions would be best so I've got 3 possible ones. Personally I feel a combination of 1 and 3 would best, increase the timer, send a message to players targeting a ship in the process of logging out, and reset the timer any time the logging ship is shot. It's easy to implement and totally fair.
2. Spawn an identical NPC after log out!
We know combat logging will still happen so when a ship logs out if its possible could the game just spawn in an NPC with the same ranking, loadout, cargo, name, and bounty if any to replace them. This allows the combat to continue for the players who were the victims of a combat logger.
3. Illegal Log Out Explanation Screen!
Finally to round out the solutions, if a player illegally combat logs have them be met with a screen upon their next log in. This screen would say "We detected an illegal disconnect from the game servers, please explain what happened" They would then be met with a list of 5 options.
- Power Went Out
- Internet Went Out
- Personal Emergency
- Combat Logging
- Other
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