Couple of possible graphical glitches in 2.3?

Didn't see a post about graphics for 2.3, so decided to start one ....

First, all stars for me are not completely 'loaded' when I jump in. That final texture popping takes quite a long time.

Is it the same for everyone?

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Also, some anti-aliasing is way off and I have those huge ugly 'staircases' everywhere. Is that's something that intended, or can be fixed or ? ...

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The first one, has always been in game, it's apparently a little more exaggerated now but it isn't something I've had happen. (Playing in Ultra at 720p on a GTX 960 can have it's advantages).

The second, I can't really comment on, i reset my commander so don't have that ship.

You really want an interesting glitch though, look down when jumping...
 
You really want an interesting glitch though, look down when jumping...

Oh I'm not alone :D

Really awesome this new cloaking tech, but... Why only the pilot and why only during h-jumps? :S

So that Thargoids see only an empty ship??? :O
 
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The star was picked up in beta and was claimed to be working as intended, despite looking horrific. Its not gpu specific, people with 1080's are getting the same issue.

Theres a current bug report here.

https://forums.frontier.co.uk/showt...o-be-loading-and-pop-in-after-entering-system

Actually, it was fixed in b4 or b5. I suffered from terrible star-popping and the fix solved it for me. Combined with the cockpit shot it looks like a more general loading issue with the OP. Just to be sure: drivers are up-to-date? Beta was rather sensitive to it, can imagine live is as well.
 
Actually, it was fixed in b4 or b5. I suffered from terrible star-popping and the fix solved it for me. Combined with the cockpit shot it looks like a more general loading issue with the OP. Just to be sure: drivers are up-to-date? Beta was rather sensitive to it, can imagine live is as well.

Drivers are latest, of course. I've noticed this in beta (was running beta 3 or 4 a couple of times) and now I see that in live.

Those things are not critical, of course, but still. Some other areas are really improved, 'silky smooth' in a lot of other places.

BTW, why they don't implement all objects (not only starts, stations and outposts) to 'jump-in', when you exist supercruise? Feels really strange when they simply 'appear'.
 
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