I meant to post this earlier and got sidetracked, but since we're waiting... This is just a couple minor suggestions for menu UI to consider for future updates, if they aren't already in Beyond Chapter 1.
1. Location Filter For Stored Modules. In the Stored Modules listing in Outfitting, it lists all your modules stored in various locations all jumbled together. I see on the module icon where it shows the system location, and that's great. It would be even more helpful if there was a filter we could apply that would arrange all the modules into groups by where they are stored at. That way, we can see all the modules stored in Location A all in one group, all the modules in Location B in another group, etc.
2. Mission Markers In Commodity Market Menus. That little orange mission marker on the Galaxy and System Maps is really great, I make a lot of use out of it. For missions that require you to buy certain commodities, why not add that mission marker next to that commodity on the market menus so it makes it stand out? I know when I'm at a high tech market on a source and return mission, I'm always perusing the market menu up and down trying to remember if Microbial Furnaces are considered Machinery or Technology. This would help simplify things.
1. Location Filter For Stored Modules. In the Stored Modules listing in Outfitting, it lists all your modules stored in various locations all jumbled together. I see on the module icon where it shows the system location, and that's great. It would be even more helpful if there was a filter we could apply that would arrange all the modules into groups by where they are stored at. That way, we can see all the modules stored in Location A all in one group, all the modules in Location B in another group, etc.
2. Mission Markers In Commodity Market Menus. That little orange mission marker on the Galaxy and System Maps is really great, I make a lot of use out of it. For missions that require you to buy certain commodities, why not add that mission marker next to that commodity on the market menus so it makes it stand out? I know when I'm at a high tech market on a source and return mission, I'm always perusing the market menu up and down trying to remember if Microbial Furnaces are considered Machinery or Technology. This would help simplify things.
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