covert heist question

Hi
I have just attempted my 1st ever covert heist and got spotted scanning a level 3 tech, alarms went off so I legged it
however I noticed the mission is not showing as failed and I wasn't IDed properly just spotted (I have no bounty or fine)

my question is can I reset the instance and will the mission then still work or do I need to abandon now? am doing it to get access to the engineer as I make my way to night vision mods.
thanks
 
ok not a terrible start. 3 missions attempted, 2 succeeded and one failed.

I must admit it's probably the best mission template in the game this far. I have yet to do a perfect one which didn't end up with some fatalities but can't help some collateral damage.
 
ok not a terrible start. 3 missions attempted, 2 succeeded and one failed.

I must admit it's probably the best mission template in the game this far. I have yet to do a perfect one which didn't end up with some fatalities but can't help some collateral damage.

Yeah. The FPS is a bit basic, but the stealth game is good fun. - and a lot of the things that would need changing to make it a good shooter would make stealth too challenging for most people (myself included).
 
Yup, happened to me yesterday.
I could reattempt then complete the mission. Drawback is that all lockers were empty, except for the mission item in the containment unit.
FDev implemented that as a cheap way to counter the exploit for which one would relog to loot over and over the same settlement.

BTW, if you are doing this to unlock Terra Velasquez, it's 6x covert heist OR theft missions, so 6 in total, not 12.

And, last but not least, Quieter footsteps + enhanced tracking on the suit, and noise suppressor + audio masking + greater range on Executioner makes it so much easier to...silently kill everybody, disable the alarm, kill whoever is left, and complete the mission "unnoticed" ;)
 
Yeah. The FPS is a bit basic, but the stealth game is good fun. - and a lot of the things that would need changing to make it a good shooter would make stealth too challenging for most people (myself included).
I actually would love that NPCs remain on high alert indefinitely as soon as they find a corpse, then spread the words to the other NPCs nearby who will also get alerted and search the settlement actively with shield up.
And that if they spot you on the roof or/and with your rifle drawn, they would turn hostile rather than telling you to move away.

It's a bit immersion breaking that they let it slide while the ground is littered with their dead fellows... :-/
 
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I actually would love that NPCs remain on high alert indefinitely as soon as they find a corpse, then spread the words to the other NPCs nearby who will also get alerted and search the settlement actively with shield up.
And that if they spot you on the roof or/and with your rifle drawn, they would turn hostile rather than telling you to move away.

It's a bit immersion breaking that they let it slide while the ground is littered with their dead fellows... :-/
Well, there are many things I'd rather have seen dev time than...other things.
 
I always do what I need to do to disable alarms in those missions. Can't raise the alarm if there are no alarms. Be VERY choosey about when you scan. Doing it outside in the open is always a big risk. A couple of e-breaches are a good way to get into places where you can get an isolated scan done.

The ones I refuse to take are the 'nonviolent' missions. Invariably there will be some sod that stands directly in front of whatever I need to do and that thing to do will be some 3 minute process. I mean i'll give it to FDev though, those are very challenging missions, even more so than 'covert'.
 
I always do what I need to do to disable alarms in those missions. Can't raise the alarm if there are no alarms.

The ones I refuse to take are the 'nonviolent' missions. Invariably there will be some sod that stands directly in front of whatever I need to do and that thing to do will be some 3 minute process. I mean i'll give it to FDev though, those are very challenging missions, even more so than 'covert'.
I did that once, succeeded after carefully observing the behavior/patrol pattern of the NPCs. Not really my thing, I have to admit.
What I don't get is, why does it take so long to open these containment units / synthesis thingy, etc? Staying hidden behind a crate for 3 minutes is not fun...
 
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