CPU Usage with planet zoo

Now with planet coaster I saw a lot of issues with a lot of cpu being took up by the game. Will planet zoo be more cpu friendly? This is a concern of mine due to the animals A.I taking up more cpu.
 
If the game is Directx12, it could be more CPU friendly. This is because Directx12 utilizes more than JUST ONE of your CPU cores to it's full potential. Windows 10 and Xbox One utilize Directx12. With Planet Coaster in MSI Afterburner, I have one of my cores at 92% and the rest at like 27-50%. I have a high end Intel Core i7-6700k, which can achieve 4.0Ghz stock and 5.0Ghz overclocked. it's classed as a high end processor from Notebookcheck and Intel did once on their website call it their flagship processor as it's the fastest 6th generation processor of there's. It doesn't have to be the best to be classed as high end.

From the video footage, CPU usage would probably be about the same as Planet Coaster. But with a game this good, expect some lag if you go too craycray with it and add too much stuff or experiment with 10,000 peeps!! Some people HAVE put up YouTube videos of that, and it didn't start off with me....
 
I don't think this game will utilize DX12.
I do hope so, but I don't think so.

Also, I don't believe you will get/need 10.000 peeps in a Zoo.
The demo zoo appears to be quite large, but sits around 1500 guests.

I think there will be less demand from the peeps, as Planco has a constant calculation going on which checks a lot of aspects of rides to have the peeps go to, and then when arriving at the ride, the queue is full, and the calculation starts over.

There will be less here, as there are (hardly) no queues. And every exhibit will be easily accessable for every peep.

It is speculation from my side of course, but my guess is that Planco is way more CPU intensive than PlanZoo.
 
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