1) modes where all ships are the same, and have the same load out
2) Death star II like maps: Central enclosed area with many smaller tunnels of various sizes and configurations (simple loops, figure 8s, multiple bends or twists etc)
3) Longer respan times and possibly dedicated respawn locations so players do not get respawned on top of /near another player immediately.
4) Regenerative hull and utility mounts (which would start after say 10s with no weapon damage to the ship. This is to encourage less kill stealing, and more even exchanges)
5) Race track type maps, and racing type game modes (both enclosed and open tracks)
6) Free play mode: Allow players to explore and learn the maps while they wait for a match
7) Team Training mode: Similar to free play, but for a group of players to practice as a team/ share tactics/builds etc
8) Pseudo 2d maps only say 2x taller than a eagle is long/wide with many pillars/cover around the map.
9) Training mode with bots that does not count towards normal cqc rank. (possibly counts toward normal combat rank at a reduced level)
10) Network ping limits etc: no match is better than a match where the enemy is seemingly not pointed any where near you, but is still landing laser hits some how due to latency or other network issues.
11) Head 2 head modes (1 v 1 duels in cqc)
12) Allow text chat so players can help/advise new players, or new self imposed rules can be agreed without voice chat. (possibly even have a way to setup a vote etc)
13) More aggressive changes in heat levels based on engine/weapons activity with a lower floor. (make radar much more dependent on heat than just LOS,)
14) More ships / ship load out customization (possibly a mode that allows cobra and vipers)
2) Death star II like maps: Central enclosed area with many smaller tunnels of various sizes and configurations (simple loops, figure 8s, multiple bends or twists etc)
3) Longer respan times and possibly dedicated respawn locations so players do not get respawned on top of /near another player immediately.
4) Regenerative hull and utility mounts (which would start after say 10s with no weapon damage to the ship. This is to encourage less kill stealing, and more even exchanges)
5) Race track type maps, and racing type game modes (both enclosed and open tracks)
6) Free play mode: Allow players to explore and learn the maps while they wait for a match
7) Team Training mode: Similar to free play, but for a group of players to practice as a team/ share tactics/builds etc
8) Pseudo 2d maps only say 2x taller than a eagle is long/wide with many pillars/cover around the map.
9) Training mode with bots that does not count towards normal cqc rank. (possibly counts toward normal combat rank at a reduced level)
10) Network ping limits etc: no match is better than a match where the enemy is seemingly not pointed any where near you, but is still landing laser hits some how due to latency or other network issues.
11) Head 2 head modes (1 v 1 duels in cqc)
12) Allow text chat so players can help/advise new players, or new self imposed rules can be agreed without voice chat. (possibly even have a way to setup a vote etc)
13) More aggressive changes in heat levels based on engine/weapons activity with a lower floor. (make radar much more dependent on heat than just LOS,)
14) More ships / ship load out customization (possibly a mode that allows cobra and vipers)