CQC/Arena Suggestions

1) modes where all ships are the same, and have the same load out
2) Death star II like maps: Central enclosed area with many smaller tunnels of various sizes and configurations (simple loops, figure 8s, multiple bends or twists etc)
3) Longer respan times and possibly dedicated respawn locations so players do not get respawned on top of /near another player immediately.
4) Regenerative hull and utility mounts (which would start after say 10s with no weapon damage to the ship. This is to encourage less kill stealing, and more even exchanges)
5) Race track type maps, and racing type game modes (both enclosed and open tracks)
6) Free play mode: Allow players to explore and learn the maps while they wait for a match
7) Team Training mode: Similar to free play, but for a group of players to practice as a team/ share tactics/builds etc
8) Pseudo 2d maps only say 2x taller than a eagle is long/wide with many pillars/cover around the map.
9) Training mode with bots that does not count towards normal cqc rank. (possibly counts toward normal combat rank at a reduced level)
10) Network ping limits etc: no match is better than a match where the enemy is seemingly not pointed any where near you, but is still landing laser hits some how due to latency or other network issues.
11) Head 2 head modes (1 v 1 duels in cqc)
12) Allow text chat so players can help/advise new players, or new self imposed rules can be agreed without voice chat. (possibly even have a way to setup a vote etc)
13) More aggressive changes in heat levels based on engine/weapons activity with a lower floor. (make radar much more dependent on heat than just LOS,)
14) More ships / ship load out customization (possibly a mode that allows cobra and vipers)
 
6, 9, 11, 12 would all help revive CQC from the grave, but the overall best thing would be to have CQC missions in the main game.
 
I wonder how disruptive it was to have a CQC mode where you just flew the vanilla SLFs without all that level up stuff. Perhaps have an access to the Guardian ones if you had access.
 
I yes this with so much yes
 

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I would definitely like to see many of these added to CQC. I'm not well versed enough in the mechanics of CQC to comment on potential changes (3, 10, 12 and 13), but more maps (2 and 8) and more gamemodes (1, 5, 6, 7, 9 and 11) would be a welcome addition imo. My only real concern with adding more gamemodes that players can progress in (1, 5? and 11) is that doing so may dilute the limited CQC playerbase to the point where CQC goes from being an effectively dead mode to a completely dead mode, although this would be less of an issue if the new gamemodes were introduced one at a time or on a day-to-day rotation to allow for a gradual increase of the CQC playerbase to fill the queues for the new mode(s).

I'm not too sure about #4, both it how it would affect gameplay and how it would be explained in-universe. I'm not against it, but I'll need some convincing before I'll be willing to support it.

As for #14, I would really like to see the Taipan added to CQC, but I'm not entirely sure how it would be balanced. As far as I can tell it would be tankier than the other 2 SLFs, having the Condor's hull strength and the GU-97's shield strength, but would probably be a little bit slower or less maneuverable to compensate. The problem with this is that the Eagle already fills this role to an extent, and I'm not entirely sure if the Taipan could be made distinct enough from the Eagle to merit its inclusion.
 
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