The outfitting screen hasn't gone fully like the new main game ones - but it does at least include a bit more useful information.
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Weapon DPS
Pulse 10
Burst 8.5
Heat Beam 12.8
Rapid Cannon 8
Plasma Repeater 15
Hah! I
KNEW it! CQC Burst is lower DPS than pulse. I had no way to prove it but it always felt like that. I too am surprised by the heat beam being so much higher, though. Especially since it also has that slight range advantage.
I take it there aren't any DPE numbers?
As it happens, I recently measured the time it takes to drain each laser (on an Imp with the ENG capacitor), from which we can probably extrapolate the DPE if they aren't providing it. The time-to-drain numbers are based on looking at the frame timestamps of shadowplay videos where I just shot one laser into a wall with full WEP but no pips. They won't be perfect but I think they're reasonably close. The numbers I have:
Pulse 12.4 seconds
Burst: 12 seconds
Heat beam: 10.1 seconds
So some napkin math for "how much damage can each laser put out with a full ENG-distributor Imp capacitor" which should have same relative ratios as DPE:
Pulse: 10 DPS * 12.4 seconds = 124
Burst: 8.5 DPS * 12 seconds = 102
Beam: 12.8 DPS * 10.1 seconds = 129.3
Taking into account likely margin of error, and assuming that the published DPS numbers accurately reflect reality, I'm willing to conclude that Burst has the worst DPE, while Heat Beam at least has no worse DPE than Pulse. And since Beam has higher DPS and at least as good DPE, as well as longer range and the extra "cook your target" benefit, it seems strictly better than the alternatives with no downsides. That's not a great situation.
