CQC could still work if

We could take our own ships into battle

ie, I could take my engineered FDL to fight against someone else with an equivalent or better ship

We have telepresence now, why isn't this a thing?

It would reduce player murder too

Pretty sure this is all I'd do if it was introduced

We could have 1v1 or group battles

win
 
The very 1st reason I don't play CQC is that I never get a match. I contacted FD's support and they told me that currently there is no solution to my problem. I managed to get a game once e few months back when Kerrash called for players during his stream. This seems to indicate that the lack of players is the main problem here. As many CMDRs said when FD initially announced CQC back in the days.
 
The very 1st reason I don't play CQC is that I never get a match.

Because no one wants to fight in Condors

If PVP players want a fight they can find a PVP match in their own engineered or otherwise ship rather than having to search the galaxy for a fight

Not everyone has discord or is in a clan

I'd like to test my FDL but I can never find anyone to fight

Everyone's always moaning about ganking, well here's a way to remove some of it from the game AND murderers get to murder
 
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Open PvP's got enough issues with balance as it is. CQC is probably better off staying as a level playing field.

Repeating myself, but think they could poss rejuice it by:


  • Upping cash rewards (possibly with increasing rewards as part of ranked competitions, if numbers jump)
  • Giving out Engi materials at the end of every round (the better you did, the rarer the loot drop)
  • More maps, give it some love at the same time. (Possibly bots to help it regain traction).
  • More cross-over with in-game events and systems - IE PowerPlay influence through winning 'regional' competitions perhaps?
 
But it's so easy to get people interested in CQC. Give them rank and credits and maybe materials as rewards. Add NPCs when nobody is there. It's better than grinding.

I would rather do that than missions.
 
Open PvP's got enough issues with balance as it is. CQC is probably better off staying as a level playing field.

Repeating myself, but think they could poss rejuice it by:


  • Upping cash rewards (possibly with increasing rewards as part of ranked competitions, if numbers jump)
  • Giving out Engi materials at the end of every round (the better you did, the rarer the loot drop)
  • More maps, give it some love at the same time. (Possibly bots to help it regain traction).
  • More cross-over with in-game events and systems - IE PowerPlay influence through winning 'regional' competitions perhaps?

I'm sorry, but I can't understand why giving ppl the chance to fight each other without ganking is a bad thing
 
Then its not cqc tough. And you wouldn't need a seperate mode for it in the first place as you can do exactly that already in the main game.
 
Open PvP's got enough issues with balance as it is. CQC is probably better off staying as a level playing field.

Repeating myself, but think they could poss rejuice it by:


  • Upping cash rewards (possibly with increasing rewards as part of ranked competitions, if numbers jump)
  • Giving out Engi materials at the end of every round (the better you did, the rarer the loot drop)
  • More maps, give it some love at the same time. (Possibly bots to help it regain traction).
  • More cross-over with in-game events and systems - IE PowerPlay influence through winning 'regional' competitions perhaps?

None of those will help at all.

No one cares about the cash rewards, material drops would be insane and only the top tier to make people to come, more maps won't fix the issue that no one else plays it as the map amount doesn't change anything, one map would be enough if players had interest in CQC.

The problems with CQC is that its not elite and no one bought this game to play game like that. People bought elite based the main game not to get worse version of war thunder. CQC failed because it is separated from main game, it has its own mechanics. If we could use our own ships, wings and have reliable pvp instance for 10+ players then CQC would have some change for people to go for pvp and test their engineered ships.

You can do anything you want with CQC but players won't be interested if they can't use their own ships.
 
For me CQC needs the following things to make it worth bothering with:

1. A way to queue while playing the main game
2. More maps
3. More game modes (8v8, domination/conquest)
4. More ships - perfect place to add more of the popular (judging by new ship threads) small fighters from the old games such as the Gecko, Krait, Kestrel, and Osprey , they won't have much use in the main game but would be perfect for CQC
5. Better upgrade system with more customisation and better balance
 
None of those will help at all.

No one cares about the cash rewards, material drops would be insane and only the top tier to make people to come, more maps won't fix the issue that no one else plays it as the map amount doesn't change anything, one map would be enough if players had interest in CQC.

The problems with CQC is that its not elite and no one bought this game to play game like that...

You ain't everyone baby ;)

Those issues address some key complaints that have been voiced by players who otherwise liked CQC a lot. IE that it has no meaningful in-game benefit, and no sustained numbers to allow easy access (hence, sure, bots, would be a more key addition than maps).

And sure a mode for trialling Engi'd ships would be cool too.
 
You can do anything you want with CQC but players won't be interested if they can't use their own ships.

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Not this.
And here's why:

#1. I don't want to use my own ship, nor risk my own ship. My ship is already at risk in just playing Elite. I'm perfectly content blowing up and being blown up in "loaner" craft.
#2. A separate mode is not required to engage in PvP battles. Just pick a place and go blow each other up into bankruptcy.
#3. Highly engineered ship, especially the S.S. Invincible that people think they want to drag into CQC so they can simply park there and let their turret-mount weapons do all the work because they have 20k Prismatic Shields with 75% resist all isn't a fight and isn't fun. It's only slightly more boring that firing at a planetary Outpost building, waiting for it to collapse.

CQC would be just fine, as is, with the simple addition of NPC's to fill out a matching roster after, say, 3 minutes. And NPC's would be dropped if another sentient player opts to join.

Don't fix what isn't broken, don't break what works.
 

Using your own ship would put players who grinded for months at an advantage. That wouldn't help. That's not the problem with CQC.

The problem is most players are busy collecting materials or earning credit or rank for some goal. They invest all their time in their goals. CQC has to be a good alternative to grinding to achieve your goal.

It's not that complicated.

* Of course it has to easy to find a match. Without players you should be able to fight NPC's and earn credits/materials/rank progression.
 
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Deleted member 38366

D
CQC could still work, if...

...it was an actual Simulator.

Just like a public Beta Server, except one with all kinds of Scenarios, Ship Configurator (incl. Engineer Mods) and allow Players to run preset or custom Scenarios in them.

- Want to test-fly a Ship you can't afford or lack Rank privileges? Do it.
- Want to test any custom Ship Build in destructive Weapons Tests? Do it.
- Want to see how long your top-notch Engineered Corvette or Cutter can survive against 25 Sidewinders attacking you? Do it.
- Want to arrange a 8v8 betwen two Groups fighting it out in a Benchmark Scenario? Do it.
- Want to practise landing on a 9g Planet? Do it.
- Want to see how a Conflict Zone (16v16) would look if it took place 100km above that 9g Planet? Just do it.
- Want to find out how a Conflict Zone would work if it took place a mere 0.1Ls from a Class A Sun in a super-hot environment? Check it out.
- Need to test or train large Wing Operations for your Group in any Scenario? Build your custom Scenario and go for it.
- Care to relive old ELITE lore battles in Ships that haven't flown in space since 100+ years? Enjoy it.
- Looking to gain CQC Ranks? Choose between classic SLF combat w/ Powerups (Arcade Class) all the way to Heavyweight Class - where you'll battle it out in big Combat Ships instead.

All Ships. All Weapons. All Mods. All history and lore. Fixed and Custom Scenarios. Benchmarkable Testing environments. Safe Practise in any environment you seek. Or just have fun. Do it.

Welcome to : CQC Pro - what CQC originially was supposed to be.
 
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